Age | Commit message (Expand) | Author |
2024-06-10 | #1654 generate normals and tangents according to gltf specification (#1662) | Dave Parks |
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ... | Andrey Lihatskiy |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ow... | RunitaiLinden |
2023-05-16 | DRTVWR-559 Decruft deprecated OpenGL flags. | RunitaiLinden |
2023-04-14 | DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re... | RunitaiLinden |
2023-02-03 | SL-19148 Fix for mac build | Dave Parks |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong... | Dave Parks |
2023-01-31 | SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra... | Dave Parks |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden |
2022-10-27 | SL-18454 Fix for HUDs with alpha mask using wrong shader. | Dave Parks |
2022-01-14 | SL-16606: Add profiler category DRAWPOOL | Ptolemy |
2021-12-02 | SL-16405 Remove “pass == <magic number>” anti-pattern from various drawpo... | Dave Parks |
2021-11-30 | SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush() | Dave Houlton |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac... | Dave Parks |
2021-10-13 | SL-16166 Remove LLDrawPoolGlow::pushBatch non-specialization | Runitai Linden |
2021-10-12 | SL-16166 Optimization pass on LLRenderPass::pushBatch | Runitai Linden |
2021-10-06 | SL-16138 remove checks for now-mandatory capabilities | Dave Houlton |
2019-05-31 | SL-11337 | Graham Linden |
2019-03-03 | SL-10664, SL-10666 | Graham Linden |
2019-02-28 | EEP performance WIP | Graham Linden |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that coul... | Graham Linden |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2014-03-12 | merge with release | Richard Linden |
2013-11-11 | MAINT-3429 remove GeForce hack which is causing issues with auto-alpha masks ... | Graham Madarasz (Graham Linden) |
2013-10-15 | renamed TimeBlock to BlockTimerStatHandle | Richard Linden |
2013-10-01 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Richard Linden |
2013-09-05 | changed fast timer over to using macro | Richard Linden |
2013-08-12 | NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels ... | Graham Linden |
2013-07-23 | NORSPEC-314 make work-around apply to all Macs for now | Graham Linden |
2013-07-23 | NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil mac | Graham Linden |
2013-07-21 | NORSPEC-311 fix alpha / opaque lighting diffs | Graham Linden |
2013-07-18 | NORSPEC-314 work-around mystery mac GeForce crash from new shader for nspec 295 | Graham Madarasz |
2013-07-03 | NORSPEC-295 make a deferred path version of fullbright alpha mask shader so w... | Graham Linden |
2013-06-05 | NORSPEC-232 Fix for broken alpha masking with basic shaders disabled. | Dave Parks |
2013-06-03 | MATBUG-151 Fix for black textures on Intel HD when glow is present. | Dave Parks |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t... | Dave Parks |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-10 | NORSPEC-75 Fix bug introduced by previous change where objects with an emissi... | Dave Parks |
2013-04-10 | NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ... | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph... | Dave Parks |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame st... | Dave Parks |
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert... | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |