Age | Commit message (Expand) | Author |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong... | Dave Parks |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden |
2023-01-09 | SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i... | Dave Parks |
2022-11-22 | SL-18678 Fix for Greg et al being too shiny (legacy materials in general bein... | Dave Parks |
2022-11-17 | SL-18154 Profile guided optimizations -- remove some unneeded operations and ... | Dave Parks |
2022-11-16 | SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab... | Dave Parks |
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re... | Dave Parks |
2022-04-07 | SL-16907 Crash at updateSkinInfoMatrixPalette #2 | Andrey Kleshchev |
2022-01-14 | SL-16606: Add profiler category MATERIAL | Ptolemy |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks |
2021-10-13 | SL-16166 Optimize LLDrawPoolMaterials::pushBatch | Runitai Linden |
2021-10-12 | SL-16166 Optimization pass on LLRenderPass::pushBatch | Runitai Linden |
2019-03-03 | SL-10664, SL-10666 | Graham Linden |
2019-02-28 | EEP performance WIP | Graham Linden |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that coul... | Graham Linden |
2017-10-26 | MAINT-7213 Shared media (media as a texture) unusable with transparent mesh | ruslantproductengine |
2014-07-09 | MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to AL... | ruslantproductengine |
2013-10-01 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Richard Linden |
2013-09-05 | changed fast timer over to using macro | Richard Linden |
2013-07-11 | NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist... | Graham Madarasz (Graham) |
2013-07-10 | NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ... | Graham Linden |
2013-05-23 | NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de... | Dave Parks |
2013-04-02 | NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials. | Dave Parks |
2013-03-28 | NORSPEC-62 Fix for fullbright checkbox not working with materials | Dave Parks |
2013-03-27 | NORSPEC-61 Hook up material parameters to shaders. | Dave Parks |
2013-03-01 | protect against missing mNormalMap or mSpecularMap | Oz Linden |
2013-02-15 | Fixed: alpha mode shaders not being bound appropriately. | Geenz |
2013-02-04 | Whoops! Normal maps don't belong here... | Geenz |
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ... | Geenz |