Age | Commit message (Expand) | Author |
---|---|---|
2013-07-11 | NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist... | Graham Madarasz (Graham) |
2013-07-10 | NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ... | Graham Linden |
2013-05-23 | NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de... | Dave Parks |
2013-04-02 | NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials. | Dave Parks |
2013-03-28 | NORSPEC-62 Fix for fullbright checkbox not working with materials | Dave Parks |
2013-03-27 | NORSPEC-61 Hook up material parameters to shaders. | Dave Parks |
2013-03-01 | protect against missing mNormalMap or mSpecularMap | Oz Linden |
2013-02-15 | Fixed: alpha mode shaders not being bound appropriately. | Geenz |
2013-02-04 | Whoops! Normal maps don't belong here... | Geenz |
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ... | Geenz |