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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpoolbump.cpp
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2024-05-16
Merge tag '7.1.7-release'
Erik Kundiman
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2023-09-10
Merge branch 'main' into DRTVWR-559
Erik Kundiman
2023-09-10
GL_ALPHA8_EXT as an alternative to GL_ALPHA8
Erik Kundiman
2023-09-10
Preprocess non portable OpenGL code
Erik Kundiman
2023-05-15
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...
RunitaiLinden
2023-05-08
Merge pull request #206 from secondlife/SL-19644
cosmic-linden
2023-05-05
SL-19644: De-virtualize pushBatch
Cosmic Linden
2023-05-01
SL-19656 Rewrite avatar and attachment render metrics to not interfere with r...
RunitaiLinden
2023-04-28
SL-19644: Move GLTF transform reset out of pushBatch
Cosmic Linden
2023-04-26
SL-19656 disabling trackAttachments() code after DRTVWR-559 & DRTVWR-539 merge
Brad Linden
2023-04-26
Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539
Brad Linden
2023-04-21
SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend s...
Cosmic Linden
2023-04-05
SL-19331: Move media updates off-thread on select hardware (#153)
cosmic-linden
2023-03-31
Merge branch 'main' into DRTVWR-539
Mnikolenko Productengine
2023-03-29
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-01
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...
Dave Parks
2023-01-31
SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra...
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2023-01-12
Merge branch 'main' into DRTVWR-573-maint-R
Andrey Lihatskiy
2023-01-09
SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...
Dave Parks
2022-12-13
Merge branch 'main' into DRTVWR-539
Mnikolenko Productengine
2022-12-06
SL-18788 Fix for legacy shiny not working until after restart when reflection...
Dave Parks
2022-12-03
SL-18565 Built-in bump maps and some environment textures fail to load
Andrey Kleshchev
2022-11-29
SL-18682 WIP -- Clear BOOST_SELECTED as needed. GL 3.2 compatibility pass. ...
Dave Parks
2022-11-22
SL-18700 Fix for shiny fullbright objects not rendering.
Dave Parks
2022-11-21
SL-18565 restoreGL should re-add bumpmaps
Andrey Kleshchev
2022-11-19
Fix a thread safety issue in the GL image worker.
Henri Beauchamp
2022-11-16
SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...
Dave Parks
2022-11-03
SL-18565 Built-in bump maps and some environment textures fail to load
Andrey Kleshchev
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-09-22
SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...
Dave Parks
2022-09-21
SL-18202 WIP merging autotune contribution and updating UI
Mnikolenko Productengine
2022-08-08
SL-17927 Keep people from shooting themselves in the foot by twiddling deprec...
Dave Parks
2022-05-26
Merge master v 6.6.1 into DRTVWR-559
Dave Houlton
2022-05-19
SL-17286 Reflection probe alpha/fullbright support.
Dave Parks
2022-05-18
SL-17417 Fix for incorrect reflection orientation on fullbright prims.
Dave Parks
2022-05-16
SL-17417 Fix for incorrect reflection orientation on some moving child prims.
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-03-04
SL-16928 Fix for broken bumpmaps on Intel GPUs
Dave Parks
2022-02-23
SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some assertions...
Dave Parks
2022-02-23
Fix for mac build
Dave Parks
2022-02-22
SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking d...
Dave Parks
2022-02-22
SL-16815 Fix for broken media texture updates when multithreaded GL is disabled.
Dave Parks
2022-02-18
SL-16815 Fix for crash when disabling ALM.
Dave Parks
2022-02-17
SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...
Dave Parks
2022-01-14
SL-16606: Add profiler category DRAWPOOL
Ptolemy
2021-12-02
SL-16405 Remove “pass == <magic number>” anti-pattern from various drawpo...
Dave Parks
2021-11-30
SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...
Dave Houlton
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