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path: root/indra/newview/lldrawpoolbump.cpp
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2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵Dave Parks
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵Dave Parks
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
2022-08-08SL-17927 Keep people from shooting themselves in the foot by twiddling ↵Dave Parks
deprecated settings.
2022-05-26Merge master v 6.6.1 into DRTVWR-559Dave Houlton
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-18SL-17417 Fix for incorrect reflection orientation on fullbright prims.Dave Parks
2022-05-16SL-17417 Fix for incorrect reflection orientation on some moving child prims.Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-03-04SL-16928 Fix for broken bumpmaps on Intel GPUsDave Parks
2022-02-23SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some ↵Dave Parks
assertions around ref counting and (hack) fix crash on shutdown from dangling texture reference (reduced to 1 dangling texture from several hundred, can't find the remaining reference).
2022-02-23Fix for mac buildDave Parks
2022-02-22SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking ↵Dave Parks
down loading issues, fix sync issue in single threaded mode in media textures, restore LL_IMAGEGL_THREAD_CHECK functionality
2022-02-22SL-16815 Fix for broken media texture updates when multithreaded GL is disabled.Dave Parks
2022-02-18SL-16815 Fix for crash when disabling ALM.Dave Parks
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and ↵Dave Parks
querying for available video memory.
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2021-12-02SL-16405 Remove “pass == <magic number>” anti-pattern from various ↵Dave Parks
drawpools.
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single ↵Dave Houlton
LLPipeline::shadersLoaded()
2021-11-30SL-16386 purge write-only state member LLCubeMap::mTextureCoordStageDave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-22SL-16222 Don't use bindFast for legacy bump maps (weird loading path ↵Runitai Linden
sometimes has stale texture state).
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵Dave Parks
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
2021-10-13SL-16189 Optimize bindBumpMapRunitai Linden
2021-10-13SL-16166 Apply LLRenderPass::pushBatch optimizations to ↵Runitai Linden
LLDrawPoolBump::pushBatch
2019-03-03SL-10664, SL-10666Graham Linden
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work.
2019-02-28EEP performance WIPGraham Linden
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules).
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that ↵Graham Linden
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-06-03MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the ↵vyacheslavsproductengine
object has a legacy bump set.)
2015-06-03Backed out changeset: ebdaabeef422vyacheslavsproductengine
2015-06-03MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the ↵vyacheslavsproductengine
object has a legacy bump set.)
2014-12-10Rename llround(..) to ll_round(..) because of a collision with MS llround ↵callum_linden
(long long round) in VS2013
2014-05-07Merge downstream version 3.7.8 codesimon
2014-04-21Merge downstream codesimon
2014-03-26Pull in downstream -bear, viewer-release and become version 3.7.5simon
2014-04-16Backed out changeset: d0dfe3cda5b1Dave Parks
2014-03-20MAINT-3827 FIXED crash in KDU texture decoding, likely out of memorymaksymsproductengine
2014-02-18fix for MAINT-2523: Bumpmaps don't load when Lighting & Shadows are enabled.Xiaohong Bao
2013-10-15renamed TimeBlock to BlockTimerStatHandleRichard Linden
2013-10-08merge from viewer-releaseRichard Linden
2013-09-05changed fast timer over to using macroRichard Linden
another attempt to move mem stat into base class
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-06-14NORSPEC-251 fix issues with binding unloaded standard bumpmapsGraham Linden