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path: root/indra/newview/lldrawpoolavatar.cpp
AgeCommit message (Expand)Author
2011-02-17mergeDave Parks
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...Dave Parks
2011-02-17SH-547 Use appropriate texture channel for rendering avatars into their impos...Dave Parks
2011-02-14SH-547 Fix for rigged attachments being invisible in impostors and fix for im...Dave Parks
2010-12-01Automated merge up from viewer-developmentLoren Shih
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-10-10VWR-21967 There's lots of ::renderForSelect() code that we don't need any more.Tofu Linden
2010-10-06ATI compatibility passDave Parks
2010-09-22MergeMatthew Breindel (Falcon)
2010-09-22Remove LL_MESH_ENABLED macros (fixes drag and drop). Add mesh stitching type...Dave Parks
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-09-20Stop using ll_aligned_malloc/free in llvolume.Dave Parks
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
2010-08-24merge heads. whew.Tofu Linden
2010-08-19Software fallback for avatar vertex skinning.Dave Parks
2010-08-19Integrate SIMD API from oreh/server-trunk-orehDave Parks
2010-08-13Make rigged attachments respect under water rendering.Dave Parks
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-12Vertex buffer cleanup, adding water shader to simple rigged attachments.Dave Parks
2010-08-12Make rigged attachments respect "Show me in mouselook" option.Dave Parks
2010-07-12Merge?Dave Parks
2010-06-10Add "LL_MESH_ENABLED" preprocessor flag for toggling mesh code. Couple of me...Dave Parks
2010-06-07Merge with render-pipelineDave Parks
2010-06-02merge from viewer-publicTofu Linden
2010-05-28fix unloaded no-particle avatar sphere to be fullbright, no black flicker. r...Karl Stiefvater (qarl)
2010-05-22Vectorize/memory align buffers in llvolumeface WIPDave Parks
2010-05-21Aligned index buffers.Dave Parks
2010-05-21Vectorized memcpy.Dave Parks
2010-05-10Fix for wierd triangle shadow bug and fix for ATI hating deferred rendering.Dave Parks
2010-05-04Cleanup from review.Dave Parks
2010-05-04Deferred pipeline integration of rigged attachments and cleanup.Dave Parks
2010-05-02Rigged glow.Dave Parks
2010-05-01Fullbright shiny skinned.Dave Parks
2010-05-01Fullbrigt skinned and fix for silly crash from not removing face references.Dave Parks
2010-05-01Rigged attachment integration WIP.Dave Parks
2010-04-22Fix for broken shader loading behavior when Debug GL enabled.Dave Parks
2010-04-22Deferred shading for rigged attachments.Dave Parks
2010-04-19Remove foot shadows, renaming foot shadow pass to impostor pass.Dave Parks
2010-04-19Remove foot shadows, renaming foot shadow pass to impostor pass.Dave Parks
2010-04-16Fix for busted optimizations.Dave Parks
2010-04-16Fix for busted optimizations.Dave Parks
2010-04-16Optimize LLViewerJointMesh::updateFaceDataDave Parks
2010-04-16Optimize LLViewerJointMesh::updateFaceDataDave Parks
2010-04-15mergeDave Parks
2010-04-15More rigged attachments work.Dave Parks
2010-04-14Hack to fix ATI depth shadows screwing up alpha masking.Dave Parks
2010-04-14Hack to fix ATI depth shadows screwing up alpha masking.Dave Parks
2010-04-14MergeDave Parks
2010-04-12Tracking down ATI deferred bugs WIPDave Parks