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authorDave Parks <davep@lindenlab.com>2010-04-14 16:18:13 -0500
committerDave Parks <davep@lindenlab.com>2010-04-14 16:18:13 -0500
commitd3d180f5db0350d6a8b930227b17d5001e673295 (patch)
tree072f744d13196509494d8c62c7c655ffcd87eeb8 /indra/newview/lldrawpoolavatar.cpp
parenta7e1745bed2e8c22843b946700b4ae9c8fbf8ac9 (diff)
Hack to fix ATI depth shadows screwing up alpha masking.
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 588a77a620..2cd9fef9f5 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -254,7 +254,6 @@ S32 LLDrawPoolAvatar::getNumShadowPasses()
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_AVATAR);
- sSkipTransparent = TRUE;
sVertexProgram = &gDeferredAvatarShadowProgram;
if (sShaderLevel > 0)
{
@@ -276,7 +275,6 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_AVATAR);
- sSkipTransparent = FALSE;
if (sShaderLevel > 0)
{
sRenderingSkinned = FALSE;