Age | Commit message (Collapse) | Author |
|
|
|
and fix for viewer always thinking meshes initially have 8 texture entries.
|
|
|
|
glAlphaFunc when shaders are available).
Reviewed by Leslie
|
|
|
|
|
|
|
|
map or underwater and deferred rendering is enabled.
|
|
|
|
paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx.
|
|
|
|
data from gDEBugger.
Reviewed by Nyx.
|
|
impostor map.
|
|
impostors not working with lighting and shadows enabled.
|
|
|
|
|
|
VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline)
|
|
|
|
|
|
type back into tools floater.
|
|
|
|
Fix for garbage data in vertex weight array crashing software skinning.
Proper integration of picking for rigged attachhments.
Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
|
|
back-out the back-out for this branch. yay.
|
|
Backing out this merge that I pushed (prematurely) to the wrong place.
|
|
|
|
Reviewed by Nyx.
|
|
|
|
Reviewed by Nyx.
|
|
|
|
Reviewed by Nyx.
|
|
|
|
|
|
merge fixes.
|
|
|
|
|
|
reviewed by Nyx.
|
|
|
|
|
|
16-byte aligned vertex buffers.
(almost) fully vectorized avatar vertex buffer updating --- index buffers still need to be vectorized
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(transplanted from 9b6ce276fa8d72109208e84c65890b0d06dba5db)
|
|
|