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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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lldrawpoolavatar.cpp
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Author
2013-05-02
NORSPEC-99 add break statement to fix legacy bump vert program from being sto...
Graham Madarasz
2013-05-02
Merged lindenlab/viewer-development-materials into default
graham linden
2013-05-02
NORSPEC-99 add break statement to fix legacy bump vert program from being sto...
Graham Madarasz
2013-05-01
NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes.
Dave Parks
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-17
Merge + propagated class 2 alphaF changes to class 1 alphaF.
Geenz
2013-04-17
NORSPEC-90 Alpha pool hookups for materials.
Dave Parks
2013-04-11
NORSPEC-98 redux...hopefully fix mac AND linux at the same time
Graham Madarasz (Graham Linden)
2013-03-31
Re-apply llmin fix for Mac
Graham Madarasz (Graham Linden)
2013-03-29
NORSPEC-66 Hook up material parameters to rigged attachments.
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-25
Pull in downstream code with CHUI, viewer-development and bug fixes in the pi...
Simon Linden
2013-03-20
Prototype code for "simple imposter" mode rendering of avatars.
simon
2013-03-04
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
Dave Parks
2013-03-04
MAINT-2371 More optimizations.
Dave Parks
2013-02-28
Improve perf of GLSL uniform lookups by name
Graham Madarasz (Graham)
2013-02-21
Merge viewer-cat and resolve conflict with alternate self
Graham Madarasz (Graham Linden)
2013-02-20
MAINT-2390 Fix for texture animation corrupting face repeats on rigged attach...
Dave Parks
2013-02-20
MAINT-2370 Add debug setting "RenderAutoMuteRenderCostLimit" that automatical...
Dave Parks
2013-01-08
merge changes for DRTVWR-250
Oz Linden
2012-12-07
MAINT-2053 Fix for garbangles on rigged attachments.
Dave Parks
2012-12-07
MAINT-2040 Remove leftover debug spam.
Dave Parks
2012-12-05
MAINT-1760 Fix for opaque water glowing when wearing certain rigged attachments.
Dave Parks
2012-12-05
MAINT-2040 Fix for rigged meshes sometimes not updating properly with color c...
Dave Parks
2012-12-05
MAINT-1760 Fix for opaque water glowing when wearing certain rigged attachments.
Dave Parks
2012-07-25
MAINT-615 Fix for texture animation freezing under certain situations.
Dave Parks
2012-06-01
MAINT-646 Faster traversal of render batch lists.
Dave Parks
2012-05-30
MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and S...
Dave Parks
2012-02-27
SH-2889 Fix for crash when encountering certain attachments.
Dave Parks
2012-01-19
SH-2779 Fix for some transparent rigged attachments not being rendered correc...
Dave Parks
2012-01-18
SH-2794 Map buffer now performs as well as buffersubdata
Dave Parks
2011-11-15
SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up ...
Leslie Linden
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-10-13
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
Dave Parks
2011-10-07
SH-2488 Fix for shiny and alpha not interacting well on rigged attachments (a...
Dave Parks
2011-09-26
Merge cleanup
Dave Parks
2011-09-26
merge
Dave Parks
2011-09-23
SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad...
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-09-01
for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows is...
Xiaohong Bao
2011-08-22
merge
Brad Payne (Vir Linden)
2011-08-17
SH-2188 Fix for generally bad vertex buffer updates for rigged attachments an...
Dave Parks
2011-08-10
Merge cleanup.
Dave Parks
2011-08-10
merge
Dave Parks
2011-08-10
SH-2265 Fix for impostor alpha masking being broken.
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks
2011-06-06
SH-1589 Fix for some meshes showing up in non mesh enabled regions.
Dave Parks
2011-06-01
SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.
Dave Parks
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