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path: root/indra/newview/lldrawpoolavatar.cpp
AgeCommit message (Collapse)Author
2010-12-01Automated merge up from viewer-developmentLoren Shih
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-10-10VWR-21967 There's lots of ::renderForSelect() code that we don't need any more.Tofu Linden
VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline)
2010-10-06ATI compatibility passDave Parks
2010-09-22MergeMatthew Breindel (Falcon)
2010-09-22Remove LL_MESH_ENABLED macros (fixes drag and drop). Add mesh stitching ↵Dave Parks
type back into tools floater.
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-09-20Stop using ll_aligned_malloc/free in llvolume.Dave Parks
Fix for garbage data in vertex weight array crashing software skinning. Proper integration of picking for rigged attachhments. Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-19Software fallback for avatar vertex skinning.Dave Parks
Reviewed by Nyx.
2010-08-19Integrate SIMD API from oreh/server-trunk-orehDave Parks
2010-08-13Make rigged attachments respect under water rendering.Dave Parks
Reviewed by Nyx.
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-12Vertex buffer cleanup, adding water shader to simple rigged attachments.Dave Parks
Reviewed by Nyx.
2010-08-12Make rigged attachments respect "Show me in mouselook" option.Dave Parks
2010-07-12Merge?Dave Parks
2010-06-10Add "LL_MESH_ENABLED" preprocessor flag for toggling mesh code. Couple of ↵Dave Parks
merge fixes.
2010-06-07Merge with render-pipelineDave Parks
2010-06-02merge from viewer-publicTofu Linden
2010-05-28fix unloaded no-particle avatar sphere to be fullbright, no black flicker. ↵Karl Stiefvater (qarl)
reviewed by Nyx.
2010-05-22Vectorize/memory align buffers in llvolumeface WIPDave Parks
2010-05-21Aligned index buffers.Dave Parks
2010-05-21Vectorized memcpy.Dave Parks
16-byte aligned vertex buffers. (almost) fully vectorized avatar vertex buffer updating --- index buffers still need to be vectorized
2010-05-10Fix for wierd triangle shadow bug and fix for ATI hating deferred rendering.Dave Parks
2010-05-04Cleanup from review.Dave Parks
2010-05-04Deferred pipeline integration of rigged attachments and cleanup.Dave Parks
2010-05-02Rigged glow.Dave Parks
2010-05-01Fullbright shiny skinned.Dave Parks
2010-05-01Fullbrigt skinned and fix for silly crash from not removing face references.Dave Parks
2010-05-01Rigged attachment integration WIP.Dave Parks
2010-04-22Fix for broken shader loading behavior when Debug GL enabled.Dave Parks
2010-04-22Deferred shading for rigged attachments.Dave Parks
2010-04-19Remove foot shadows, renaming foot shadow pass to impostor pass.Dave Parks
(transplanted from 9b6ce276fa8d72109208e84c65890b0d06dba5db)
2010-04-19Remove foot shadows, renaming foot shadow pass to impostor pass.Dave Parks
2010-04-16Fix for busted optimizations.Dave Parks
(transplanted from 6fae1a167f287f23a0cdc5dac8dfa2b74444efcf)
2010-04-16Fix for busted optimizations.Dave Parks
2010-04-16Optimize LLViewerJointMesh::updateFaceDataDave Parks
(transplanted from 365d7fdcd6a16d2b2cc4cbb0d721b4011487f33b)
2010-04-16Optimize LLViewerJointMesh::updateFaceDataDave Parks
2010-04-15mergeDave Parks
2010-04-15More rigged attachments work.Dave Parks
2010-04-14Hack to fix ATI depth shadows screwing up alpha masking.Dave Parks
(transplanted from 730a62c9a717c9aeb730e01632f259601acc1ece)
2010-04-14Hack to fix ATI depth shadows screwing up alpha masking.Dave Parks
2010-04-14MergeDave Parks
2010-04-12Tracking down ATI deferred bugs WIPDave Parks
(transplanted from 76dacfb89b155fd1e6698d7affc81fb13ee4fb33)
2010-04-12Tracking down ATI deferred bugs WIPDave Parks
2010-04-12mergeDave Parks
2010-04-12Fix for avatars not rendering in non-deferred mode.Dave Parks
2010-04-09Tweak bias on projectors. Fix some silly shader mistakes.Dave Parks