Age | Commit message (Collapse) | Author |
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type back into tools floater.
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Fix for garbage data in vertex weight array crashing software skinning.
Proper integration of picking for rigged attachhments.
Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
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Reviewed by Nyx.
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Reviewed by Nyx.
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Reviewed by Nyx.
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merge fixes.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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reviewed by Nyx.
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16-byte aligned vertex buffers.
(almost) fully vectorized avatar vertex buffer updating --- index buffers still need to be vectorized
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(transplanted from 9b6ce276fa8d72109208e84c65890b0d06dba5db)
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(transplanted from 6fae1a167f287f23a0cdc5dac8dfa2b74444efcf)
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(transplanted from 365d7fdcd6a16d2b2cc4cbb0d721b4011487f33b)
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(transplanted from 730a62c9a717c9aeb730e01632f259601acc1ece)
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(transplanted from 76dacfb89b155fd1e6698d7affc81fb13ee4fb33)
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