| Age | Commit message (Collapse) | Author | 
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|  | pipeline | 
|  | Reviewed by Kelly | 
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|  | Reviewed by Graham | 
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|  | attachments after switching off animation. | 
|  | automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider) | 
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|  | changes. | 
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|  | Shadows enabled. | 
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|  | correctly. | 
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|  | the eyeball texture for Mac OS Lion | 
|  | "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | 
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|  | (and fix for assertion when rendering model import preview) | 
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|  | added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles. | 
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|  | is on. | 
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|  | and fix for viewer always thinking meshes initially have 8 texture entries. | 
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|  | complete, preview renders and debug displays still pending.  Also fixed a render glitch and a crash (JIRAs listed). | 
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|  | glAlphaFunc when shaders are available).
Reviewed by Leslie | 
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|  | map or underwater and deferred rendering is enabled. | 
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|  | paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx. | 
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|  | data from gDEBugger.
Reviewed by Nyx. |