Age | Commit message (Collapse) | Author |
|
correctly.
|
|
|
|
the eyeball texture for Mac OS Lion
|
|
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
|
|
|
|
(and fix for assertion when rendering model import preview)
|
|
|
|
|
|
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
|
|
|
|
is on.
|
|
|
|
and fix for viewer always thinking meshes initially have 8 texture entries.
|
|
|
|
|
|
|
|
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
|
|
|
|
glAlphaFunc when shaders are available).
Reviewed by Leslie
|
|
|
|
|
|
|
|
map or underwater and deferred rendering is enabled.
|
|
|
|
paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx.
|
|
|
|
data from gDEBugger.
Reviewed by Nyx.
|
|
impostor map.
|
|
impostors not working with lighting and shadows enabled.
|
|
|
|
|
|
VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline)
|
|
|
|
|
|
type back into tools floater.
|
|
|
|
Fix for garbage data in vertex weight array crashing software skinning.
Proper integration of picking for rigged attachhments.
Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
|
|
back-out the back-out for this branch. yay.
|
|
Backing out this merge that I pushed (prematurely) to the wrong place.
|
|
|
|
Reviewed by Nyx.
|
|
|
|
Reviewed by Nyx.
|
|
|
|
Reviewed by Nyx.
|
|
|
|
|
|
merge fixes.
|
|
|
|
|