Age | Commit message (Collapse) | Author |
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and fix for viewer always thinking meshes initially have 8 texture entries.
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complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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glAlphaFunc when shaders are available).
Reviewed by Leslie
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map or underwater and deferred rendering is enabled.
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paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx.
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data from gDEBugger.
Reviewed by Nyx.
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impostor map.
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impostors not working with lighting and shadows enabled.
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VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline)
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type back into tools floater.
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Fix for garbage data in vertex weight array crashing software skinning.
Proper integration of picking for rigged attachhments.
Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Reviewed by Nyx.
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Reviewed by Nyx.
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Reviewed by Nyx.
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merge fixes.
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reviewed by Nyx.
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16-byte aligned vertex buffers.
(almost) fully vectorized avatar vertex buffer updating --- index buffers still need to be vectorized
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