Age | Commit message (Expand) | Author |
2013-04-17 | NORSPEC-90 Alpha pool hookups for materials. | Dave Parks |
2013-04-11 | NORSPEC-98 redux...hopefully fix mac AND linux at the same time | Graham Madarasz (Graham Linden) |
2013-03-31 | Re-apply llmin fix for Mac | Graham Madarasz (Graham Linden) |
2013-03-29 | NORSPEC-66 Hook up material parameters to rigged attachments. | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-25 | Pull in downstream code with CHUI, viewer-development and bug fixes in the pi... | Simon Linden |
2013-03-20 | Prototype code for "simple imposter" mode rendering of avatars. | simon |
2013-03-04 | Automated merge with https://bitbucket.org/lindenlab/viewer-cat | Dave Parks |
2013-03-04 | MAINT-2371 More optimizations. | Dave Parks |
2013-02-28 | Improve perf of GLSL uniform lookups by name | Graham Madarasz (Graham) |
2013-02-21 | Merge viewer-cat and resolve conflict with alternate self | Graham Madarasz (Graham Linden) |
2013-02-20 | MAINT-2390 Fix for texture animation corrupting face repeats on rigged attach... | Dave Parks |
2013-02-20 | MAINT-2370 Add debug setting "RenderAutoMuteRenderCostLimit" that automatical... | Dave Parks |
2013-01-08 | merge changes for DRTVWR-250 | Oz Linden |
2012-12-07 | MAINT-2053 Fix for garbangles on rigged attachments. | Dave Parks |
2012-12-07 | MAINT-2040 Remove leftover debug spam. | Dave Parks |
2012-12-05 | MAINT-1760 Fix for opaque water glowing when wearing certain rigged attachments. | Dave Parks |
2012-12-05 | MAINT-2040 Fix for rigged meshes sometimes not updating properly with color c... | Dave Parks |
2012-12-05 | MAINT-1760 Fix for opaque water glowing when wearing certain rigged attachments. | Dave Parks |
2012-07-25 | MAINT-615 Fix for texture animation freezing under certain situations. | Dave Parks |
2012-06-01 | MAINT-646 Faster traversal of render batch lists. | Dave Parks |
2012-05-30 | MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and S... | Dave Parks |
2012-02-27 | SH-2889 Fix for crash when encountering certain attachments. | Dave Parks |
2012-01-19 | SH-2779 Fix for some transparent rigged attachments not being rendered correc... | Dave Parks |
2012-01-18 | SH-2794 Map buffer now performs as well as buffersubdata | Dave Parks |
2011-11-15 | SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up ... | Leslie Linden |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-10-13 | SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs | Dave Parks |
2011-10-07 | SH-2488 Fix for shiny and alpha not interacting well on rigged attachments (a... | Dave Parks |
2011-09-26 | Merge cleanup | Dave Parks |
2011-09-26 | merge | Dave Parks |
2011-09-23 | SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad... | Dave Parks |
2011-09-14 | SH-2243 work in progress -- application side matrix stack management | Dave Parks |
2011-09-01 | for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows is... | Xiaohong Bao |
2011-08-22 | merge | Brad Payne (Vir Linden) |
2011-08-17 | SH-2188 Fix for generally bad vertex buffer updates for rigged attachments an... | Dave Parks |
2011-08-10 | Merge cleanup. | Dave Parks |
2011-08-10 | merge | Dave Parks |
2011-08-10 | SH-2265 Fix for impostor alpha masking being broken. | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph... | Dave Parks |
2011-06-06 | SH-1589 Fix for some meshes showing up in non mesh enabled regions. | Dave Parks |
2011-06-01 | SH-812 Fix for rigged meshes not showing up as rigged until LoD switch. | Dave Parks |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |
2011-03-09 | Fix for texture state corruption when rendering impostors in a reflection map... | Dave Parks |
2011-03-07 | Fix for crash when enabling Debug GL and rendering deferred impostors. | Dave Parks |
2011-03-03 | SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be p... | Dave Parks |
2011-02-17 | merge | Dave Parks |
2011-02-17 | SH-1006 Quick pass at cutting down the number of redundant GL calls based on ... | Dave Parks |