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path: root/indra/newview/lldrawpoolavatar.cpp
AgeCommit message (Expand)Author
2013-06-20Automated merge with http://bitbucket.org/lindenlab/viewer-releaseDave Parks
2013-06-05NORSPEC-236 Fix for rigged attachments with materials not rendering under wat...Dave Parks
2013-06-03MATBUG-136 Fix for glow being too bright on rigged attachments.Dave Parks
2013-05-29Fix for rigged attachments not having specular highlights with legacy shininess.Dave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...Dave Parks
2013-05-13NORSPEC-173 Fix for mac buildDave Parks
2013-05-13Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-05-10NORSPEC-173 Shrink size of matrix palette for backwards compatibility.Dave Parks
2013-05-09Merge viewer-betasimon
2013-05-02NORSPEC-99 add break statement to fix legacy bump vert program from being sto...Graham Madarasz
2013-05-02Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-05-02NORSPEC-99 add break statement to fix legacy bump vert program from being sto...Graham Madarasz
2013-05-01NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes.Dave Parks
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-17Merge + propagated class 2 alphaF changes to class 1 alphaF.Geenz
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-03-31Re-apply llmin fix for MacGraham Madarasz (Graham Linden)
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-08merge changes for DRTVWR-250Oz Linden
2012-12-07MAINT-2053 Fix for garbangles on rigged attachments.Dave Parks
2012-12-07MAINT-2040 Remove leftover debug spam.Dave Parks
2012-12-05MAINT-1760 Fix for opaque water glowing when wearing certain rigged attachments.Dave Parks
2012-12-05MAINT-2040 Fix for rigged meshes sometimes not updating properly with color c...Dave Parks
2012-12-05MAINT-1760 Fix for opaque water glowing when wearing certain rigged attachments.Dave Parks
2012-07-25MAINT-615 Fix for texture animation freezing under certain situations.Dave Parks
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-05-30MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and S...Dave Parks
2012-02-27SH-2889 Fix for crash when encountering certain attachments.Dave Parks
2012-01-19SH-2779 Fix for some transparent rigged attachments not being rendered correc...Dave Parks
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2011-11-15SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up ...Leslie Linden
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-07SH-2488 Fix for shiny and alpha not interacting well on rigged attachments (a...Dave Parks
2011-09-26Merge cleanupDave Parks
2011-09-26mergeDave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad...Dave Parks
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-09-01for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows is...Xiaohong Bao
2011-08-22mergeBrad Payne (Vir Linden)
2011-08-17SH-2188 Fix for generally bad vertex buffer updates for rigged attachments an...Dave Parks
2011-08-10Merge cleanup.Dave Parks
2011-08-10mergeDave Parks
2011-08-10SH-2265 Fix for impostor alpha masking being broken.Dave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks