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path: root/indra/newview/lldrawpoolavatar.cpp
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2013-04-17Merge + propagated class 2 alphaF changes to class 1 alphaF.Geenz
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-03-31Re-apply llmin fix for MacGraham Madarasz (Graham Linden)
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-25Pull in downstream code with CHUI, viewer-development and bug fixes in the ↵Simon Linden
pipeline
2013-03-20Prototype code for "simple imposter" mode rendering of avatars.simon
Reviewed by Kelly
2013-03-04Automated merge with https://bitbucket.org/lindenlab/viewer-catDave Parks
2013-03-04MAINT-2371 More optimizations.Dave Parks
Reviewed by Graham
2013-02-28Improve perf of GLSL uniform lookups by nameGraham Madarasz (Graham)
2013-02-21Merge viewer-cat and resolve conflict with alternate selfGraham Madarasz (Graham Linden)
2013-02-20MAINT-2390 Fix for texture animation corrupting face repeats on rigged ↵Dave Parks
attachments after switching off animation.
2013-02-20MAINT-2370 Add debug setting "RenderAutoMuteRenderCostLimit" that ↵Dave Parks
automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider)
2013-01-08merge changes for DRTVWR-250Oz Linden
2012-12-07MAINT-2053 Fix for garbangles on rigged attachments.Dave Parks
2012-12-07MAINT-2040 Remove leftover debug spam.Dave Parks
2012-12-05MAINT-1760 Fix for opaque water glowing when wearing certain rigged attachments.Dave Parks
2012-12-05MAINT-2040 Fix for rigged meshes sometimes not updating properly with color ↵Dave Parks
changes.
2012-12-05MAINT-1760 Fix for opaque water glowing when wearing certain rigged attachments.Dave Parks
2012-07-25MAINT-615 Fix for texture animation freezing under certain situations.Dave Parks
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-05-30MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and ↵Dave Parks
Shadows enabled.
2012-02-27SH-2889 Fix for crash when encountering certain attachments.Dave Parks
2012-01-19SH-2779 Fix for some transparent rigged attachments not being rendered ↵Dave Parks
correctly.
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2011-11-15SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up ↵Leslie Linden
the eyeball texture for Mac OS Lion
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use ↵Dave Parks
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-07SH-2488 Fix for shiny and alpha not interacting well on rigged attachments ↵Dave Parks
(and fix for assertion when rendering model import preview)
2011-09-26Merge cleanupDave Parks
2011-09-26mergeDave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ↵Dave Parks
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-09-01for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows ↵Xiaohong Bao
is on.
2011-08-22mergeBrad Payne (Vir Linden)
2011-08-17SH-2188 Fix for generally bad vertex buffer updates for rigged attachments ↵Dave Parks
and fix for viewer always thinking meshes initially have 8 texture entries.
2011-08-10Merge cleanup.Dave Parks
2011-08-10mergeDave Parks
2011-08-10SH-2265 Fix for impostor alpha masking being broken.Dave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵Dave Parks
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵Dave Parks
glAlphaFunc when shaders are available). Reviewed by Leslie
2011-06-06SH-1589 Fix for some meshes showing up in non mesh enabled regions.Dave Parks
2011-06-01SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.Dave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-03-09Fix for texture state corruption when rendering impostors in a reflection ↵Dave Parks
map or underwater and deferred rendering is enabled.
2011-03-07Fix for crash when enabling Debug GL and rendering deferred impostors.Dave Parks
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵Dave Parks
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx.
2011-02-17mergeDave Parks