Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
pipeline
|
|
Reviewed by Kelly
|
|
|
|
Reviewed by Graham
|
|
|
|
|
|
attachments after switching off animation.
|
|
automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider)
|
|
|
|
|
|
|
|
|
|
changes.
|
|
|
|
|
|
|
|
Shadows enabled.
|
|
|
|
correctly.
|
|
|
|
the eyeball texture for Mac OS Lion
|
|
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
|
|
|
|
(and fix for assertion when rendering model import preview)
|
|
|
|
|
|
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
|
|
|
|
is on.
|
|
|
|
and fix for viewer always thinking meshes initially have 8 texture entries.
|
|
|
|
|
|
|
|
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
|
|
|
|
glAlphaFunc when shaders are available).
Reviewed by Leslie
|
|
|
|
|
|
|
|
map or underwater and deferred rendering is enabled.
|
|
|
|
paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx.
|
|
|