| Age | Commit message (Collapse) | Author | 
|---|
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|  | repository. | 
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|  | Shadows enabled. | 
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|  | correctly. | 
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|  | the eyeball texture for Mac OS Lion | 
|  | "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | 
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|  | (and fix for assertion when rendering model import preview) | 
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|  | added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles. | 
|  |  | 
|  | is on. | 
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|  | and fix for viewer always thinking meshes initially have 8 texture entries. | 
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|  | complete, preview renders and debug displays still pending.  Also fixed a render glitch and a crash (JIRAs listed). | 
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|  | glAlphaFunc when shaders are available).
Reviewed by Leslie | 
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|  | map or underwater and deferred rendering is enabled. | 
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|  | paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx. | 
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|  | data from gDEBugger.
Reviewed by Nyx. | 
|  | impostor map. | 
|  | impostors not working with lighting and shadows enabled. | 
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|  | VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline) | 
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|  | type back into tools floater. | 
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|  | Fix for garbage data in vertex weight array crashing software skinning.
Proper integration of picking for rigged attachhments.
Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position). | 
|  | back-out the back-out for this branch.  yay. | 
|  | Backing out this merge that I pushed (prematurely) to the wrong place. | 
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|  | Reviewed by Nyx. | 
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|  | Reviewed by Nyx. | 
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|  | Reviewed by Nyx. |