Age | Commit message (Collapse) | Author |
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water when advanced lighting is enabled.
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testing based overhaul WIP
Reviewed by Graham
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descrepencies.
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https://bitbucket.org/lindenlab/viewer-development-materials
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stomped with inappropriate material prog sans skinning
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stomped with inappropriate material prog sans skinning
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Shadows enabled.
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correctly.
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the eyeball texture for Mac OS Lion
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"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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(and fix for assertion when rendering model import preview)
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added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
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is on.
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and fix for viewer always thinking meshes initially have 8 texture entries.
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complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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glAlphaFunc when shaders are available).
Reviewed by Leslie
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map or underwater and deferred rendering is enabled.
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paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx.
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