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path: root/indra/newview/lldrawpoolalpha.cpp
AgeCommit message (Collapse)Author
2013-04-11Pass binormal masks in on particles and in lldrawpoolalphaDave Parks
2013-04-11First pass on alpha blended materialsGeenz
2013-04-10NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ↵Dave Parks
with material data don't disappear in water.
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-28NORSPEC-62 Fix for fullbright checkbox not working with materialsDave Parks
2013-03-13MAINT-2410 Extra Particle Parameters -- viewer implementationDave Parks
Reviewed by Kelly and Graham
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-09-20reapply 38b7779af5f9: MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-09-10Backing out the changes contributing to DRTVWR-167 and DRTVWR-179 from the ↵William Todd Stinson
repository.
2012-07-11Pull in viewer-development because it's painful. Merge with runitai's help.simon@Simon-PC.lindenlab.com
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-05-23MAINT-616 Fix for particles not rendering.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-02-10SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵Dave Parks
a parameter.
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use ↵Dave Parks
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-09-29SH-2370 Fix for alpha masked objects not getting highlighted when highlight ↵Dave Parks
transparent enabled.
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas ↵Dave Parks
where state being consumed by a shader does not match state being provided by vertex buffers.
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵Dave Parks
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵Dave Parks
glAlphaFunc when shaders are available). Reviewed by Leslie
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-07-08merge changes for storm-1485Oz Linden
2011-07-05SH-1918 Fix for highlight transparent not working when basic shaders enabled.Dave Parks
2011-06-22merge latest viewer-developmentOz Linden
2011-06-08Unused variableDave Parks
2011-06-08SH-1692 Factor out all (but one) of the bindDeferredShader calls in ↵Dave Parks
lldrawpoolalpha.
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-05-26storm-1189: remove more of the code for classic cloudsOz Linden
2011-05-04SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ↵Dave Parks
is open and when effect is opted out of.
2011-04-28SH-1443 Fix for fullbright alpha objects not appearing for some combinations ↵Dave Parks
of deferred rendering and non deferred automatic alpha mask toggling.
2011-03-03Fix for DoF effect being busted on transparent surfaces.Dave Parks
2011-02-14SH-547 Fix for rigged attachments being invisible in impostors and fix for ↵Dave Parks
impostors not working with lighting and shadows enabled.
2010-11-24Depth of Field whenever "Lighting and Shadows" is enabled and ↵Dave Parks
global-illumination is not (experimental).
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-04-26EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵Tofu Linden
deferred rendering) (transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b)
2010-03-08VWR-4214 followupTofu Linden
Make the fix work for alpha masks ('fast alpha') too - ironically this hasn't ever worked either AFAICT.
2010-03-08fixes VWR-4214 Glow effect passes through alpha textures where alpha is ↵Tofu Linden
actually "solid" and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :)
2010-03-04Optimiziation pass.Dave Parks
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-04-26EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵Tofu Linden
deferred rendering) (transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b)
2010-03-08VWR-4214 followupTofu Linden
Make the fix work for alpha masks ('fast alpha') too - ironically this hasn't ever worked either AFAICT.
2010-03-08fixes VWR-4214 Glow effect passes through alpha textures where alpha is ↵Tofu Linden
actually "solid" and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :)
2010-03-04Optimiziation pass.Dave Parks
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers.
2010-02-06Draw prims using triangle strips instead of triangle lists.Dave Parks