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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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lldrawpoolalpha.cpp
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Author
2013-04-11
Pass binormal masks in on particles and in lldrawpoolalpha
Dave Parks
2013-04-11
First pass on alpha blended materials
Geenz
2013-04-10
NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ...
Dave Parks
2013-03-29
NORSPEC-66 Hook up material parameters to rigged attachments.
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-28
NORSPEC-62 Fix for fullbright checkbox not working with materials
Dave Parks
2013-03-13
MAINT-2410 Extra Particle Parameters -- viewer implementation
Dave Parks
2013-01-11
Initial (largely complete) gamma correct rendering implementation.
Geenz
2012-09-20
reapply 38b7779af5f9: MAINT-646 Faster traversal of render batch lists.
Dave Parks
2012-09-10
Backing out the changes contributing to DRTVWR-167 and DRTVWR-179 from the re...
William Todd Stinson
2012-07-11
Pull in viewer-development because it's painful. Merge with runitai's help.
simon@Simon-PC.lindenlab.com
2012-06-01
MAINT-646 Faster traversal of render batch lists.
Dave Parks
2012-05-23
MAINT-616 Fix for particles not rendering.
Dave Parks
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-02-10
SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.
Dave Parks
2011-11-10
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-09-29
SH-2370 Fix for alpha masked objects not getting highlighted when highlight t...
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-08-27
SH-2242 Physics shape display works again, added asserts to flush out areas w...
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-07-08
merge changes for storm-1485
Oz Linden
2011-07-05
SH-1918 Fix for highlight transparent not working when basic shaders enabled.
Dave Parks
2011-06-22
merge latest viewer-development
Oz Linden
2011-06-08
Unused variable
Dave Parks
2011-06-08
SH-1692 Factor out all (but one) of the bindDeferredShader calls in lldrawpoo...
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
2011-05-26
storm-1189: remove more of the code for classic clouds
Oz Linden
2011-05-04
SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ...
Dave Parks
2011-04-28
SH-1443 Fix for fullbright alpha objects not appearing for some combinations ...
Dave Parks
2011-03-03
Fix for DoF effect being busted on transparent surfaces.
Dave Parks
2011-02-14
SH-547 Fix for rigged attachments being invisible in impostors and fix for im...
Dave Parks
2010-11-24
Depth of Field whenever "Lighting and Shadows" is enabled and global-illumina...
Dave Parks
2010-10-13
correct licenses (fix problem with license change merge)
Oz Linden
2010-04-26
EXT-7060 default auto alpha masking to ON for deferred rendering (only deferr...
Tofu Linden
2010-03-08
VWR-4214 followup
Tofu Linden
2010-03-08
fixes VWR-4214 Glow effect passes through alpha textures where alpha is actua...
Tofu Linden
2010-03-04
Optimiziation pass.
Dave Parks
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-08-24
merge heads. whew.
Tofu Linden
2010-08-13
Change license from GPL to LGPL (version 2.1)
Oz Linden
2010-04-26
EXT-7060 default auto alpha masking to ON for deferred rendering (only deferr...
Tofu Linden
2010-03-08
VWR-4214 followup
Tofu Linden
2010-03-08
fixes VWR-4214 Glow effect passes through alpha textures where alpha is actua...
Tofu Linden
2010-03-04
Optimiziation pass.
Dave Parks
2010-02-06
Draw prims using triangle strips instead of triangle lists.
Dave Parks
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