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viewer.git
2024.09-ExtraFPS
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maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpoolalpha.cpp
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Author
2024-07-22
Cache various frequently accessed settings (#2080)
Rye Mutt
2024-07-03
#1870 Tune up for better experience on integrated intel with low memory (#1872)
Dave Parks
2024-06-21
#1769 gltf optimization pass (#1816)
Dave Parks
2024-06-10
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into project/gltf_de...
Brad Linden
2024-06-10
#1654 generate normals and tangents according to gltf specification (#1662)
Dave Parks
2024-06-01
Re-enable a lot of compiler warnings for MSVC and address the C4267 "possible...
Ansariel
2024-05-29
#1530 Increase joint limit for GLTF Assets (#1582)
Dave Parks
2024-05-23
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-main...
Brad Linden
2024-05-22
Fix line endlings
Ansariel
2024-05-22
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
Ansariel
2024-05-06
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into gltf-dev-maint-...
RunitaiLinden
2024-04-30
Fix for SL-20652 shadows on mac breaking alpha blended objects. (#1264)
Brad Linden
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-04-24
1285 GLTF Animation Prototype
RunitaiLinden
2024-04-17
1176 integrate llgltfnode with selection manager and llmaniptranslate/rotate ...
RunitaiLinden
2024-02-21
Convert remaining BOOL to bool
Ansariel
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-07-25
DRTVWR-559 Fix for depth of field causing alpha objects to poke holes in water.
RunitaiLinden
2023-07-19
SL-19977 Fix for glow not getting applied to both sides of double sided alpha
RunitaiLinden
2023-07-18
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
RunitaiLinden
2023-07-18
SL-19954 Fix for rigged alpha pbr sometimes not getting reflection probe para...
RunitaiLinden
2023-07-17
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2023-06-15
SL-19835 Followup -- fix for emissive alpha objects blocking water rendering
RunitaiLinden
2023-06-13
SL-19835 Fix for inaccurate water fog on transparent objects when camera is a...
RunitaiLinden
2023-06-01
SL-19806 Crash at vobj
Andrey Kleshchev
2023-05-25
Fix underwater fog mismatch between opaque and alpha blend when local lights ...
Rye Mutt
2023-05-22
SL-19746 Fix for transparent HUDs showing the wrong texture.
RunitaiLinden
2023-05-18
SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. Inci...
RunitaiLinden
2023-05-17
Add a binary cache for compiled shaders using glProgramBinary (#216)
Rye Mutt
2023-05-15
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...
RunitaiLinden
2023-05-11
SL-19236: Fix HUDs not rendering when transparent water graphics setting is off
Cosmic Linden
2023-05-02
DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU time...
RunitaiLinden
2023-05-02
Merge branch 'main' into DRTVWR-580-maint-T
Andrey Lihatskiy
2023-05-01
SL-19656 Rewrite avatar and attachment render metrics to not interfere with r...
RunitaiLinden
2023-04-26
SL-19656 disabling trackAttachments() code after DRTVWR-559 & DRTVWR-539 merge
Brad Linden
2023-04-26
Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539
Brad Linden
2023-04-14
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re...
RunitaiLinden
2023-03-16
SL-18964 Smoke texture can fail to load
Andrey Kleshchev
2023-02-12
SL-18964 Move creating of LLViewerFetchedTexture::sSmokeImagep to LLDrawPoolA...
Alexander Gavriliuk
2023-02-09
SL-19181 Modulate "glow" by PBR emissive.
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-02
SL-18908 Make media texture override base color and emissive texture on PBR m...
Dave Parks
2023-02-02
SL-18983 Fix for alpha HUDs not rendering.
Dave Parks
2023-01-24
SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...
Dave Parks
2023-01-20
SL-18869 GL 3 compatibility pass and minor decruft.
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2023-01-10
SL-18869 Optimizations -- Bring back water plane clipping for above/below wat...
Dave Parks
2023-01-09
SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...
Dave Parks
2022-12-16
SL-18852 Refactor GLTF material rendering to not be special compared to other...
Dave Parks
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