Age | Commit message (Collapse) | Author |
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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lighting/materials enabled.
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testing based overhaul WIP
Reviewed by Graham
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materials set.
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https://bitbucket.org/lindenlab/viewer-development-materials
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breakage in shaders from Mac changes
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bit of extra work (in progress).
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with material data don't disappear in water.
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Reviewed by Kelly and Graham
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repository.
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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a parameter.
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"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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transparent enabled.
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where state being consumed by a shader does not match state being provided by vertex buffers.
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complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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glAlphaFunc when shaders are available).
Reviewed by Leslie
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stalls in renderer by never using the fixed function pipeline if shaders are available.
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