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path: root/indra/newview/lldrawpoolalpha.cpp
AgeCommit message (Collapse)Author
2013-07-09NORSPEC-291 WIP drop the no deferred underwater logic onlyGraham Linden
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-06-20merge with releaseRichard Linden
2013-06-05merge with viewer-releaseRichard Linden
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵Dave Parks
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
2013-05-31Fix for uninitialized texture gamma on fullbright alpha objects.Dave Parks
2013-05-30NORSPEC-216 Fix for some HUD objects not rendering with advanced ↵Dave Parks
lighting/materials enabled.
2013-05-30Fix for some objects not rendering underwater with advanced lighting enabledDave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵Dave Parks
testing based overhaul WIP Reviewed by Graham
2013-05-23for SH-4145: Interesting: Implement occlusion culling for object cacheXiaohong Bao
2013-05-13NORSPEC-171 Fix for full bright checkbox breaking transparent objects with ↵Dave Parks
materials set.
2013-05-09Mergesimon
2013-05-09Merge downstream code and viewer-betasimon
2013-05-07Optimization -- don't draw glow in alpha pool unless neededDave Parks
2013-05-07Merge vwr-dev-matGraham Madarasz
2013-05-06NORSPEC-162 Fix for objects with materials set ignoring "tranparency %" value.Dave Parks
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-17NORSPEC-133 More NULL shader pointer crash suppressionGraham Madarasz
2013-04-17NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix ↵Graham Madarasz
breakage in shaders from Mac changes
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15Hooked up normal and specular texture coordinates.Geenz
2013-04-15Normal mapped alpha support. Specular and environment map support needs a ↵Geenz
bit of extra work (in progress).
2013-04-11Pass binormal masks in on particles and in lldrawpoolalphaDave Parks
2013-04-11First pass on alpha blended materialsGeenz
2013-04-10NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ↵Dave Parks
with material data don't disappear in water.
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-28NORSPEC-62 Fix for fullbright checkbox not working with materialsDave Parks
2013-03-13MAINT-2410 Extra Particle Parameters -- viewer implementationDave Parks
Reviewed by Kelly and Graham
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-09-20reapply 38b7779af5f9: MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-09-10Backing out the changes contributing to DRTVWR-167 and DRTVWR-179 from the ↵William Todd Stinson
repository.
2012-07-11Pull in viewer-development because it's painful. Merge with runitai's help.simon@Simon-PC.lindenlab.com
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-05-23MAINT-616 Fix for particles not rendering.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-02-10SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵Dave Parks
a parameter.
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use ↵Dave Parks
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-09-29SH-2370 Fix for alpha masked objects not getting highlighted when highlight ↵Dave Parks
transparent enabled.
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas ↵Dave Parks
where state being consumed by a shader does not match state being provided by vertex buffers.
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵Dave Parks
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵Dave Parks
glAlphaFunc when shaders are available). Reviewed by Leslie
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-07-08merge changes for storm-1485Oz Linden