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path: root/indra/newview/lldrawpoolalpha.cpp
AgeCommit message (Expand)Author
2023-02-09SL-19181 Modulate "glow" by PBR emissive.Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-02-02SL-18908 Make media texture override base color and emissive texture on PBR m...Dave Parks
2023-02-02SL-18983 Fix for alpha HUDs not rendering.Dave Parks
2023-01-24SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...Dave Parks
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2023-01-10SL-18869 Optimizations -- Bring back water plane clipping for above/below wat...Dave Parks
2023-01-09SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...Dave Parks
2022-12-16SL-18852 Refactor GLTF material rendering to not be special compared to other...Dave Parks
2022-12-13SL-18808 Fix for highlight transparent texture missing.Dave Parks
2022-12-05SL-18692 Fix for fullbright alpha not clipping against water plane (also fixe...Dave Parks
2022-11-22SL-18697 Fix for particle textures not loading.Dave Parks
2022-11-18SL-18669 Fix for broken lighting on transparent faces. Optimize handling of ...Dave Parks
2022-11-17SL-18154 Profile guided optimizations -- remove some unneeded operations and ...Dave Parks
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...Dave Parks
2022-10-21Merge branch 'master' (DRTVWR-548) into DRTVWR-559Andrey Kleshchev
2022-10-19SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...Dave Parks
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement "Transparen...Dave Parks
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...Dave Parks
2022-10-07SL-18190 Fix for DoFDave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks
2022-09-26SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao to...Dave Parks
2022-09-26SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...Dave Parks
2022-09-14SL-17701 Fix for legacy material parameters/textures overriding GLTF material...Dave Parks
2022-09-13SL-17701 WIP -- Correct color space management for base color and emissive co...Dave Parks
2022-09-13SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b...Dave Parks
2022-09-12SL-17701: PBR: Tweak lighting in alpha blendingPtolemy
2022-09-09SL-17701 PBR: Cleanup alpha setting EEP shader uniformsPtolemy
2022-09-09SL-17701: PBR: WIP Alpha BlendingPtolemy
2022-06-07SL-17532 Cleanup from hasty commit (thanks to Henri for the prodding).Dave Parks
2022-06-06SL-17532 Potential fix for some rigged mesh draw order issues.Dave Parks
2022-05-20SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots d...Dave Parks
2022-05-16Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into DRTVWR-559Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-02SL-17321 Fix for some particle systems with custom blend functions not render...Dave Parks
2022-04-11SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...Dave Parks
2022-04-11SL-17173 Impostor quality pass.Dave Parks
2022-04-07SL-16907 Crash at updateSkinInfoMatrixPalette #2Andrey Kleshchev
2022-03-24SL-17028 Fix for inconsistent ordering of transparent rigged meshes and remov...Dave Parks
2022-02-24SL-16907 Potential fix for crash in updateSkinInfoMatrixPaletteDave Parks
2022-02-01SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l...Dave Parks
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2021-12-15SL-16493: Add comment about using deferred shaders even though we are in a po...Ptolemy
2021-12-15SL-16493: Fix non-fullbright partial alpha objects not being lit by sun broke...Ptolemy
2021-12-08SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh s...Runitai Linden
2021-12-02SL-16405 Remove “pass == <magic number>” anti-pattern from various drawpo...Dave Parks
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...Dave Parks