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path: root/indra/newview/lldrawable.cpp
AgeCommit message (Expand)Author
2020-12-14SL-11300 Camera distance to avatar in neighbouring region incorrectAndrey Kleshchev
2020-05-14SL-12026 Fix issue with constant bridge recreation for animeshesAndrey Kleshchev
2019-10-25SL-12026, SL-1232 and SL-11614andreykproductengine
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2018-09-27SL-1350 - keep control avatar rotation synced to corresponding root drawableBrad Payne (Vir Linden)
2018-09-19SL-9680, SL-9673 - set attachment distance floor at 0.01 to avoid triggering ...Brad Payne (Vir Linden)
2018-07-31SL-937 - use dynamic box for rigged mesh attached to normal avatar as well. S...Brad Payne (Vir Linden)
2018-07-09MAINT-7926, MAINT-8400 - fixes related to bounding box and LOD calculations f...Brad Payne (Vir Linden)
2018-06-05mergeBrad Payne (Vir Linden)
2018-02-21MAINT-8264 - prevent at least some cases of LODs getting stuck at too-low val...Brad Payne (Vir Linden)
2017-09-08SL-718 - better support for transforms of animated attachmentsBrad Payne (Vir Linden)
2017-07-21SL-751, SL-691 - test lsl scripts update, better syncing between skeleton and...Brad Payne (Vir Linden)
2017-07-19SL-714 - fixes to get wireframes to display consistently when right-clicking ...Brad Payne (Vir Linden)
2017-04-26MAINT-6275 - Child prim not touchable after being resized and moved relative ...ruslantproductengine
2017-04-24MAINT-6275 - Child prim not touchable after being resized and moved relative ...ruslantproductengine
2017-01-24MAINT-6645 - Improvement - Agents that render as jelly dolls should have thei...ruslantproductengine
2016-12-15Backed out changeset: ebe10b4b1197AndreyL ProductEngine
2016-12-12MAINT-6125 - Mesh avatar deforms constantlyruslantproductengine
2016-12-12MAINT-6125 - Mesh avatar deforms constantlyruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-04-13merge changes for 3.7.27-releaseOz Linden
2014-12-16MAINT-2590 FIXED Linked HUDs attached directly from inworld are invisibleandreykproductengine
2014-12-10Rename llround(..) to ll_round(..) because of a collision with MS llround (lo...callum_linden
2014-10-18Update to build on Xcode 6.0: collection of removal of unused variables [-Wu...callum_linden
2014-01-31fix some flaws for memory corruptionXiaohong Bao
2013-10-15renamed TimeBlock to BlockTimerStatHandleRichard Linden
2013-10-07renamed TraceType to StatTypeRichard Linden
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-10-01changed over to manual naming of MemTrackable statsRichard Linden
2013-09-25better memory usage for LLTrace (tighter packing of recording arrays)Richard Linden
2013-09-05changed fast timer over to using macroRichard Linden
2013-08-28NORSPEC-355 NORSPEC-356 replaced llerrs with asserts to avoid crashes from fa...Graham Linden
2013-08-22fix for SH-4400: Interesting: Side effect 1 of unloading culled objects.Xiaohong Bao
2013-08-09second phase summer cleaningRichard Linden
2013-07-30Summer cleaning - removed a lot of llcommon dependencies to speed up build timesRichard Linden
2013-07-02NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.Dave Parks
2013-07-01BUILDFIX: reverted changes that attempted to automate mem trackRichard Linden
2013-07-01SH-4294 FIX Interesting: Statistics Texture cache hit rate is always 0%Richard Linden
2013-06-20merge with releaseRichard Linden
2013-06-19Automated merge with http://bitbucket.org/lindenlab/viewer-interestingXiaohong Bao
2013-06-19SH-4246 FIX interesting: fast timers significantly decreases framerateRichard Linden
2013-06-17add a debug setting "InvisibleObjectsInMemoryTime" to adjust the time invisib...Xiaohong Bao
2013-06-13fix for SH-4241: viewer crash shortly after login in LLViewerRegion::addNewOb...Xiaohong Bao
2013-06-10possible fix and new debug code for SH-4241: viewer crash shortly after login...Xiaohong Bao
2013-06-05merge with viewer-releaseRichard Linden
2013-05-28change the way to handle creating/destroying a same object repeatedlyXiaohong Bao
2013-05-23Automated merge with ssh://hg.lindenlab.com/richard/viewer-interestingXiaohong Bao
2013-05-23for SH-4145: Interesting: Implement occlusion culling for object cacheXiaohong Bao
2013-05-09MAINT-2647 Fix for some objects not rendering until first LoD switch/selection.Dave Parks
2013-05-05Spring cleaning: removed unused .cpp and.h files, and cleaned up header depen...Richard Linden