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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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lldrawable.cpp
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Author
2024-05-07
secondlife/viewer#1333 BOOL to bool conversion leftovers: ternaries
Alexander Gavriliuk
2024-02-21
Convert remaining BOOL to bool
Ansariel
2023-11-29
Merge branch 'DRTVWR-559' into marchcat/587-v-pbr-merge
Andrey Lihatskiy
2023-09-29
SL-20244 On-screen animesh characters that start pelvis offset animations dis...
Alexander Gavriliuk
2023-08-23
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2023-06-02
SL-18251 Expand extents to include the Control Avatar bounds
Alexander Gavriliuk
2023-05-18
DRTVWR-559 Fix for shower curtain not opening smoothly. Incidental decruft.
RunitaiLinden
2023-05-17
SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession asser...
RunitaiLinden
2023-05-02
DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU time...
RunitaiLinden
2023-03-10
SL-19172 Texture streaming tune up. Incidental decruft.
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-09-01
SL-17967 - _ARB constant removal
Howard Stearns
2022-06-09
SL-17551 Followup -- remove some dead pick-render related code.
Dave Parks
2022-03-01
Merge branch 'master' (DRTVWR-557) into DRTVWR-546
Andrey Kleshchev
2022-01-14
SL-16606: Add profiler category DRAWABLE
Ptolemy
2022-01-13
SL-16544 Fix for rigged mesh bounding boxes
Dave Parks
2021-12-15
SL-16487 Fix for rigged attachment bounding boxes being too tight.
Runitai Linden
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-10-14
SL-16166 Apply optimizations from pushBatch to other render call sites. Opti...
Runitai Linden
2021-10-06
SL-15415 Crashes in updateGeometry
Andrey Kleshchev
2021-09-22
SL-16014: Add Tracy markup for lldrawable
Ptolemy
2021-02-17
Merge branch 'master' v6.4.14 into DV525-merge-6.4.14
Dave Houlton
2021-01-06
SL-11300 Camera distance to avatar in neighbouring region incorrect
Andrey Kleshchev
2020-10-20
SL-14142 - impostor management cleanup
Brad Payne (Vir Linden)
2020-10-16
SL-14130 Jellydolls have wrong appearance when non-impostors is uncapped
Andrey Kleshchev
2020-05-14
SL-12026 Fix issue with constant bridge recreation for animeshes
Andrey Kleshchev
2019-10-25
SL-12026, SL-1232 and SL-11614
andreykproductengine
2019-10-25
SL-12014 Animesh is now a separate rendering type
andreykproductengine
2018-09-27
SL-1350 - keep control avatar rotation synced to corresponding root drawable
Brad Payne (Vir Linden)
2018-09-19
SL-9680, SL-9673 - set attachment distance floor at 0.01 to avoid triggering ...
Brad Payne (Vir Linden)
2018-07-31
SL-937 - use dynamic box for rigged mesh attached to normal avatar as well. S...
Brad Payne (Vir Linden)
2018-07-09
MAINT-7926, MAINT-8400 - fixes related to bounding box and LOD calculations f...
Brad Payne (Vir Linden)
2018-06-05
merge
Brad Payne (Vir Linden)
2018-02-21
MAINT-8264 - prevent at least some cases of LODs getting stuck at too-low val...
Brad Payne (Vir Linden)
2017-09-08
SL-718 - better support for transforms of animated attachments
Brad Payne (Vir Linden)
2017-07-21
SL-751, SL-691 - test lsl scripts update, better syncing between skeleton and...
Brad Payne (Vir Linden)
2017-07-19
SL-714 - fixes to get wireframes to display consistently when right-clicking ...
Brad Payne (Vir Linden)
2017-04-26
MAINT-6275 - Child prim not touchable after being resized and moved relative ...
ruslantproductengine
2017-04-24
MAINT-6275 - Child prim not touchable after being resized and moved relative ...
ruslantproductengine
2017-01-24
MAINT-6645 - Improvement - Agents that render as jelly dolls should have thei...
ruslantproductengine
2016-12-15
Backed out changeset: ebe10b4b1197
AndreyL ProductEngine
2016-12-12
MAINT-6125 - Mesh avatar deforms constantly
ruslantproductengine
2016-12-12
MAINT-6125 - Mesh avatar deforms constantly
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2015-04-13
merge changes for 3.7.27-release
Oz Linden
2014-12-16
MAINT-2590 FIXED Linked HUDs attached directly from inworld are invisible
andreykproductengine
2014-12-10
Rename llround(..) to ll_round(..) because of a collision with MS llround (lo...
callum_linden
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