Age | Commit message (Collapse) | Author |
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Tracking a "Is this my first time in viewer2.0?" flag and only populating My Outfits folder if it's true.
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Now checking if this is the first time a user has logged into viewer2.0, via checking against COF existence.
This doesn't quite work yet because something before LLAgentWearables is also looking up COF.
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branch : product-engine
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branch : avatar-pipeline
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Changed logic for getActiveInventory so that it considers InventorySP.
Removed getActiveInventory and replaced with getActiveInventoryPanel since that follows its current usage.
This currently contains a bug because the InventorySP always thinks it's open.
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branch : avatar-pipeline
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The name stored in an LLWearable object is not always in sync with the
LLInventoryItem name. Since we reference these by asset id, which does not
change when you rename something (only the LLInventoryItem changes).
Fixed by refreshing the name from the LLInventoryItem every time we wear the
object. If we are already wearing the object, the wearable's name is already
explicitly updated.
Code reviewed by Bigpapi
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branch : avatar-pipeline
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branch : avatar-pipeline
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branch : avatar-pipeline
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branch : avatar-pipeline
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llviewermessages.cpp
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Apparently none of the texture pickers were invalidating the baked textures
causing selected textures to not appear on the avatar until you actually saved
the wearable. This patch forces the composites to update when you change any
texture or color (or invisibility flag).
Code reviewed by Seraph
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branch : avatar-pipeline
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branch : avatar-pipeline
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Cuts number of includes of llnotifications.h from 300+ to 40.
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Fixed many more includes
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We were querying agent wearables (baked texture) cache before setting
mWearablesLoaded. First thing the function does is checks mWearablesLoaded.
Moving the call down to later in the function allows us to request & use
cached baked textures again.
Code reviewed by Seraph
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branch : avatar-pipeline
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Re-opening issue for a second pass at it. This pass updates the code that was
intended to make all loaded wearables auto-save themselves back to wearable
version 22 (from 24). Code was not being hit, so relocated it to after wearable
had been added to llagentwearables to ensure the save succeeded.
Will be post-reviewed before push.
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branch : avatar-pipeline
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branch : avatar-pipeline
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branch : avatar-pipeline
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branch : avatar-pipeline
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branch : avatar-pipeline
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Added gInventory.notifyObservers to idle callbacks so it gets triggered without explicit notifyObservers synchronization.
Added more state tracking for attachments, wearables, and links of those types, so that they're marked as changed properly.
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branch : avatar-pipeline
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wrapper class to defer an arbitrary boost::bind or other callable
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branch : avatar-pipeline
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Removed unnecessary "#include llinventorymodel.h" now that llinventoryobserver was split from llinventorymodel.
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branch : avatar-pipeline
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branch : avatar-pipeline
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gInventory.notifyObservers
Changing COF processing to happen during idle(), versus within done().
Reviewed by: Vir
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branch : avatar-pipeline
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branch : avatar-pipeline
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empty
-Reviewed by Seraph
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first use of 2.0 - EXT-1593 and EXT-1591.
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removed ambiguous parameter "set_by_user" from many places in codebase,
renaming it to be upload_bake, which is a more accurate descriptor.
This allowed me to see several inconsistencies in how this variable was
being set - these errors were also fixed. User-visible result should be
that baked textures are not reuploaded on changing avatar sex until the
save button is pressed. primary win here is code clarity.
Code reviewed by Bigpapi.
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clothing item in appearance mode.
General problem with failing to update the COF when clothing items were removed. Added hook in removeWearableFinal, which should guarantee that we're always removing clothing links when we need to.
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branch : avatar-pipeline
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after relog.
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branch : avatar-pipeline
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branch : avatar-pipeline
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svn merge -r137106:137808 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/inventory-panel
Porting over changes from svn Inventory Panel work.
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First round of fixes for trying to fix the visual param animations
Code reviewed by Seraph
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Two part fix: prevented the copying of wearable parameters to the avatar to trigger a rebake.
Then: Called wearableUpdated every time a wearable was added/removed/replaced and ensured it properly invalidated the composite
Confirmed working fix on developer machine.
Code reviewed by Seraph.
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