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path: root/indra/newview/llagentwearables.cpp
AgeCommit message (Collapse)Author
2013-02-07SH-3852 WIP - track per-timer statsBrad Payne (Vir Linden)
2013-01-16SH-3645 WIP - preserve item order after wearable save asBrad Payne (Vir Linden)
2012-12-10SH-3606 WIP - replaced several LLInventoryCallback subclasses with ↵Brad Payne (Vir Linden)
boost::func equivalents
2012-09-11SH-3264 Moved over a few more items to llappearanceNyx (Neal Orman)
moved over: isWearingWearableType wearable::writeToAvatar wearable::mTEMap (stores LocalTextureObject*) more from wearable::import/export wearable::createVisualParams, etc
2012-09-06Extracted mWearableDatas from LLAgentWearables into ↵Don Kjer
llappearance/LLWearableData. Moved LLDriverParam into llappearance
2012-09-03Merge VirLinden/sunshine -> don_linden/sunshine-experimentalDon Kjer
2012-09-03Renamed LLVOAvatarDefines to LLAvatarAppearanceDefinesDon Kjer
2012-09-03Extracted texture baking system into llappearance library.Don Kjer
2012-08-21SH-3625 WIP - consolidating code paths for removal, removed dead codeBrad Payne (Vir Linden)
2012-08-14SH-3310 WIP setting up architecture for switching texture baking on ↵Nyx (Neal Orman)
per-region basis Set up an architecture to minimize the use of the baked texture debug setting. Instead concentrating on setting a per-region flag at the region handshake point. This should be processed once the new regions are using the updated handshake. The debug setting is being used in this one location as a placeholder. Builds, but not fully tested/commented yet, passing this work off to Vir.
2012-06-29SH-3229 FIX suppress baked texture cache requests and generated ↵Nyx (Neal Orman)
agentAppearance messages If you're using the new pipeline, then we should not be requesting cached baked textures from the simulator. Nor should we be sending agentAppearance messages to the simulator (note: this may change in the future on region arrive)
2012-06-12STORM-68 Fix for group perms not being defined correctly and fix for group ↵Jonathan Yap
and everyone perms failing to copy and paste
2012-06-08STORM-68 As a Builder, I want that ability to set default permissions on ↵Jonathan Yap
creation of objects, clothing, scripts, notecards, etc. First pass at implementation, debuggins lines still need to be removed and there is one known bug to be resolved.
2012-05-25Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148simon@Simon-PC.lindenlab.com
2012-05-02SH-3128 FIX - log message cleanup for avatar rezzingBrad Payne (Vir Linden)
2012-05-02merge viewer-release to dranoBrad Payne (Vir Linden)
2012-04-19Move phase tracking to its own set of classes inside LLViewerStats - ↵Brad Payne (Vir Linden)
simplifies llvoavatar and allows adding such tracking to classes that live outside the avatar lifetime
2012-04-05SH-3064 WIP - accumulate stats tied to phase timersBrad Payne (Vir Linden)
2012-04-02Automated merge with https://bitbucket.org/VirLinden/runwayNyx (Neal Orman)
2012-04-02SH-3041 FIX use server-sent baked texture IDs while waiting for avatar to loadNyx (Neal Orman)
Prevents the avatar's baked texture UUIDs sent by the server's first objectUpdate message from being overwritten until the wearable cache results come back.
2012-03-21SH-3039 WIP - trying to close phases where neededBrad Payne (Vir Linden)
2012-03-16SH-3044 FIX - change avatar log message to LL_DEBUGS to allow effective ↵Brad Payne (Vir Linden)
toggling when default is INFO
2012-03-16SH-3044 - tag avatar log messages LL_INFOS(Avatar)Brad Payne (Vir Linden)
2012-03-08SH-2970 WIP - more phase trackingBrad Payne (Vir Linden)
2012-02-21SH-2689 WIP - move first_fully_visible static into avatar class, ↵Brad Payne (Vir Linden)
bake-related logging
2012-02-06Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2012-02-03EXP-1843 WIP Added an option to output avatar rez timing.Vadim ProductEngine
Use the new "Avatar Rez" debugging tag to see the output.
2012-01-23EXP-1826 WIP Potential fix: prevent dereferencing invalid pointer.Vadim ProductEngine
2011-10-15Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-10-12EXP-625 Speed up initial outfit copy and avatar bake by moving initial ↵Aaron Stone
gesture copy to LLAppearangeMgr::onFirstFullyVisible().
2011-09-29EXP-1209 FIXED Sidetray removed.Paul ProductEngine
- Removed all sidetray dependencies and the sidetray itself. - Also removed LLFloaterSidetrayTab and LLSidetrayListener as unused.
2011-09-27EXP-1226 FIXED (Create and register a floater for Appearance side tab)Paul ProductEngine
- Added xml for a new floater Appearance and registred it in the floaterreg - Removed side tray dependencies - Added static helper method: LLFloaterSidePanelContainer::getPanel
2011-08-15STORM-1041 FIXED "Remove all clothes" item of the avatar menu didn't ↵Vadim ProductEngine
actually remove all clothes. I haven't investigated what the problem was, I've just rewritten the (ancient?) removal code in the way we take off items in other places, i.e. by removing them from the Current Outfit forder.
2011-07-05EXP-971 FIX New Direct Delivery item does not sort as most recent item in ↵Richard Linden
Recent Tab if that tab is open when item delivered
2010-12-04merge up to viewer-developmentOz Linden
2010-09-08automated mergeLoren Shih
2010-09-07automated merge from viewer-developmentLoren Shih
2010-09-04VWR-22113 FOLLOWUP fixed indentationBoroondas Gupte
... and changed jira issue ID in comment to the current one
2010-09-04integrate patch from VWR-22113 'crash hunters - crash, possibly on exit when ↵Tofu Linden
disconnected'
2010-08-31VWR-22692 FIXED Multiattachments don't save correctly in outfitsLoren Shih
Fixed login issue that was causing multiattachments to be replaced instead of added.
2010-08-31Physics no longer perform for avatars that are smaller than some certain ↵Loren Shih
screenspace metric. Physics no longer removed when outfits changed.
2010-08-25Fixed an issue where you go into appearance pose when editing physics if you ↵Loren Shih
were formerly in edit outfit. Miscellaneous code cleanup.
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-23Created new wearable type.Loren Shih
Added debug setting for disabling physics. Added disable-multiwear and disable-camera-reset to wearabletype.
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-12merge from viewer-releaseTofu Linden
2010-08-11EXT-8650 Can wear mutliple copies of a no-copy item via object linksLoren Shih
- EXT-8660 Cleanup ambiguous llviewerobject::set/getItemID code Lots of files changed, but this is mostly just a trivial function call rename. This change is very low risk.
2010-08-06EXT-8577 WIP Context menu items for multi-attachments.Vadim Savchuk
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine