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authorJonathan Yap <none@none>2012-06-08 13:49:02 -0400
committerJonathan Yap <none@none>2012-06-08 13:49:02 -0400
commitfbb4e5fb0f7bba935ec9d0d466be12a346a6b149 (patch)
tree40b938b298efb8635a47297844d4c64719c13c52 /indra/newview/llagentwearables.cpp
parenta519e34f02b4b2663fe082ba9ad12f1b423669cb (diff)
STORM-68 As a Builder, I want that ability to set default permissions on creation of objects, clothing, scripts, notecards, etc.
First pass at implementation, debuggins lines still need to be removed and there is one known bug to be resolved.
Diffstat (limited to 'indra/newview/llagentwearables.cpp')
-rw-r--r--indra/newview/llagentwearables.cpp62
1 files changed, 57 insertions, 5 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index dd02a74a38..7017357346 100644
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -49,6 +49,7 @@
#include "llvoavatarself.h"
#include "llwearable.h"
#include "llwearablelist.h"
+#include "llfloaterperms.h"
#include <boost/scoped_ptr.hpp>
@@ -65,8 +66,24 @@ class LLWearAndEditCallback : public LLInventoryCallback
{
void fire(const LLUUID& inv_item)
{
+llwarns << "DBG 1" << llendl;
if (inv_item.isNull()) return;
+llwarns << "DBG 2" << llendl;
+ LLViewerInventoryItem* item = gInventory.getItem(inv_item);
+ if (!item) return;
+
+llwarns << "DBG 3" << llendl;
+ LLPermissions perm = item->getPermissions();
+ perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Wearables"));
+ perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Wearables"));
+ perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Wearables"));
+ item->setPermissions(perm);
+
+llwarns << "DBG 4" << llendl;
+ gInventory.updateItem(item);
+ gInventory.notifyObservers();
+
// Request editing the item after it gets worn.
gAgentWearables.requestEditingWearable(inv_item);
@@ -75,6 +92,27 @@ class LLWearAndEditCallback : public LLInventoryCallback
}
};
+class LLCreateWearableCallback : public LLInventoryCallback
+{
+ void fire(const LLUUID& inv_item)
+ {
+ if (inv_item.isNull())
+ return;
+
+ LLViewerInventoryItem* item = gInventory.getItem(inv_item);
+ if (!item) return;
+
+ LLPermissions perm = item->getPermissions();
+ perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Wearables"));
+ perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Wearables"));
+ perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Wearables"));
+ item->setPermissions(perm);
+
+ gInventory.updateItem(item);
+ gInventory.notifyObservers();
+ }
+};
+
///////////////////////////////////////////////////////////////////////////////
// HACK: For EXT-3923: Pants item shows in inventory with skin icon and messes with "current look"
@@ -1982,7 +2020,16 @@ void LLAgentWearables::createWearable(LLWearableType::EType type, bool wear, con
LLWearable* wearable = LLWearableList::instance().createNewWearable(type);
LLAssetType::EType asset_type = wearable->getAssetType();
LLInventoryType::EType inv_type = LLInventoryType::IT_WEARABLE;
- LLPointer<LLInventoryCallback> cb = wear ? new LLWearAndEditCallback : NULL;
+ LLPointer<LLInventoryCallback> cb;
+ if (wear)
+ {
+ cb = new LLWearAndEditCallback;
+ }
+ else
+ {
+ cb = new LLCreateWearableCallback;
+ }
+
LLUUID folder_id;
if (parent_id.notNull())
@@ -1995,10 +2042,15 @@ void LLAgentWearables::createWearable(LLWearableType::EType type, bool wear, con
folder_id = gInventory.findCategoryUUIDForType(folder_type);
}
- create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
- folder_id, wearable->getTransactionID(), wearable->getName(),
- wearable->getDescription(), asset_type, inv_type, wearable->getType(),
- wearable->getPermissions().getMaskNextOwner(),
+ create_inventory_item(gAgent.getID(),
+ gAgent.getSessionID(),
+ folder_id,
+ wearable->getTransactionID(),
+ wearable->getName(),
+ wearable->getDescription(),
+ asset_type, inv_type,
+ wearable->getType(),
+ LLFloaterPerms::getNextOwnerPerms("Wearables"),
cb);
}