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We believe this fix should help with the blurry textures - we weren't
updating our local bake of your avatars' appearance. Added a line to trigger
this refresh.
Code reviewed by Seraph
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editing transitions
reviewed by Nyx
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added some comments and cleaned up code based on review
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Ported from Snowglobe.
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so much
also, made camera default target and offset live-settable for debugging
reviewed by vir
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coordinates
reviewed by richard
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or outfit editor is exited.
reviewed and contributed to by Nyx
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previews on 'Front view' while editing shapes).
Reviewed by Richard.
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Final fixes for:
EXT-7209 camera to enter appearance edit mode
EXT-7366 change camera to face front of avatar in previews
EXT-7213 kill old appearance editor
Partial fix for:
EXT-7392 alpha mask checkboxes are not hooked up
All changes code reviewed by vir. Following commits (plus this one) reviewed with this checkin:
425d4e960450
15d04b6464a7
e92ae606de12
adc94512ea9b
24577dbbf7a4
6f28b241eae2
(sorry dessie! :) )
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First pass - eliminated all references to gFloaterCustomize except
those that call saveIfDirty. Haven't compiled, haven't reviewed.
Will clean up in further patches and get reviewed before pushing.
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DisableCameraConstraints is TRUE.
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Function: LLAgentCamera::LLAgentCamera()
File: /indra/newview/llagentcamera.cpp
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Function: LLAgentCamera::updateCamera()
File: /indra/newview/llagentcamera.cpp
not a bug, but I cleaned up BOOL->bool
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cleanup
Took out unnecessary #includes from llagentcamera.*
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llagentcamera
Orbit/Pan keys were already in llagentcamera.  Pulled alt/walk/left/up/yaw/pitch into llagentcamera.
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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LLAgentCamera::cameraOrbitAround() (which had been created from LLAgent:: cameraOrbitAround() when LLAgentCamera was factored out) wasn't correctly processing yaw.  Specifically, since gAgent.getFrameAgent() returns by value and not reference, gAgent.getFrameAgent().rotate() was discarding the result of the rotation.
Changed LLAgentCamera::cameraOrbitAround() to use gAgent.yaw() instead, and changed LLAgent::getFrameAgent() to return a const reference instead of a value, which should make the compiler catch errors like this.
Reviewed by Richard in http://codereview.lindenlab.com/1153001
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Lots of superficial cleanup, particularly around "if (" formatting.
Removed LLAgent as a friend of LLAgentCamera and refactored to use accessors.
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Removed mAvatarObject / gAgentWearables.mAvatarObject since it's redundant with gAgent.mAvatarObject.
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#3 checkin.
Took out llagent "friend llagentcamera" and added accessors instead.
Did some superficial formatting cleanup.
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#2 checkin.
Superficial cleanup and some bug fixing (e.g. took out duplicate mDrawDistance from llagent, took out gAgentCameraHACK and gAgentHACK).
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First check-in; only compiles, nothing more.
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