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authorRichard Nelson <none@none>2010-06-23 18:32:31 -0700
committerRichard Nelson <none@none>2010-06-23 18:32:31 -0700
commit6dd35018d2f7aa84973b8e7ff743e8de6454f01c (patch)
tree98b3728dd05af46a1606fb3e6d8aadc294964942 /indra/newview/llagentcamera.cpp
parent0aabcc81346390fe312bf03355744a6e13ab0927 (diff)
EXT-7767 FIX Outfit editor doesn't appear to have a default camera view
added some comments and cleaned up code based on review
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r--indra/newview/llagentcamera.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 70f9fa03e4..e1a0162441 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -95,6 +95,8 @@ const F32 OBJECT_MIN_ZOOM = 0.02f;
const F32 APPEARANCE_MIN_ZOOM = 0.39f;
const F32 APPEARANCE_MAX_ZOOM = 8.f;
+const F32 CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST = 3.5f;
+
const F32 GROUND_TO_AIR_CAMERA_TRANSITION_TIME = 0.5f;
const F32 GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME = 0.5f;
@@ -2325,8 +2327,6 @@ void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL came
{
if(avatar_animate)
{
- // slamming the avatar's axis to the camera so that when the rotation
- // completes it correctly points to the front of the avatar
// Remove any pitch or rotation from the avatar
LLVector3 at = gAgent.getAtAxis();
at.mV[VZ] = 0.f;
@@ -2356,7 +2356,7 @@ void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL came
LLVector3d camera_offset(agent_at * -1.0);
// push camera up and out from avatar
camera_offset.mdV[VZ] = 0.1f;
- camera_offset *= 3.5f;
+ camera_offset *= CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST;
LLVector3d focus_target_global = gAgent.getPosGlobalFromAgent(focus_target);
setCameraPosAndFocusGlobal(focus_target_global + camera_offset, focus_target_global, gAgent.getID());
@@ -2392,6 +2392,7 @@ void LLAgentCamera::setAnimationDuration(F32 duration)
{
if (mCameraAnimating)
{
+ // do not cut any existing camera animation short
F32 animation_left = llmax(0.f, mAnimationDuration - mAnimationTimer.getElapsedTimeF32());
mAnimationDuration = llmax(duration, animation_left);
}