| Age | Commit message (Collapse) | Author | 
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|  | animate) | 
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|  | I managed to reprodcuce the crash once and couldn't reproduce it any time later, so this fix is made judging from line that I found (viewer was in debug mode when it happened)
in call stack after crash. Added check for gMenuHolder against NULL to prevent further crashing. There is no 100% guarantee that this fixes the crash from ticket, but it won't do any harm either. | 
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|  | back-out the back-out for this branch.  yay. | 
|  | Backing out this merge that I pushed (prematurely) to the wrong place. | 
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|  | gAvatarp->isUsingBakedTextures
Changed some uses of cameraCustomizeAvatar as appropriate. | 
|  | Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/706/
--HG--
branch : product-engine | 
|  | We believe this fix should help with the blurry textures - we weren't
updating our local bake of your avatars' appearance. Added a line to trigger
this refresh.
Code reviewed by Seraph | 
|  | editing transitions
reviewed by Nyx | 
|  | added some comments and cleaned up code based on review | 
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|  | Ported from Snowglobe. | 
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|  | so much
also, made camera default target and offset live-settable for debugging
reviewed by vir | 
|  | coordinates
reviewed by richard | 
|  | or outfit editor is exited.
reviewed and contributed to by Nyx | 
|  | previews on 'Front view' while editing shapes).
Reviewed by Richard. | 
|  | Final fixes for:
EXT-7209 camera to enter appearance edit mode
EXT-7366 change camera to face front of avatar in previews
EXT-7213 kill old appearance editor
Partial fix for:
EXT-7392 alpha mask checkboxes are not hooked up
All changes code reviewed by vir. Following commits (plus this one) reviewed with this checkin:
425d4e960450
15d04b6464a7
e92ae606de12
adc94512ea9b
24577dbbf7a4
6f28b241eae2
(sorry dessie! :) ) | 
|  | First pass - eliminated all references to gFloaterCustomize except
those that call saveIfDirty. Haven't compiled, haven't reviewed.
Will clean up in further patches and get reviewed before pushing. | 
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|  | Function: LLAgentCamera::LLAgentCamera()
File: /indra/newview/llagentcamera.cpp | 
|  | Function: LLAgentCamera::updateCamera()
File: /indra/newview/llagentcamera.cpp
not a bug, but I cleaned up BOOL->bool | 
|  | cleanup
Took out unnecessary #includes from llagentcamera.* | 
|  | llagentcamera
Orbit/Pan keys were already in llagentcamera.  Pulled alt/walk/left/up/yaw/pitch into llagentcamera. | 
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|  | Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp". | 
|  | Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar". | 
|  | LLAgentCamera::cameraOrbitAround() (which had been created from LLAgent:: cameraOrbitAround() when LLAgentCamera was factored out) wasn't correctly processing yaw.  Specifically, since gAgent.getFrameAgent() returns by value and not reference, gAgent.getFrameAgent().rotate() was discarding the result of the rotation.
Changed LLAgentCamera::cameraOrbitAround() to use gAgent.yaw() instead, and changed LLAgent::getFrameAgent() to return a const reference instead of a value, which should make the compiler catch errors like this.
Reviewed by Richard in http://codereview.lindenlab.com/1153001 | 
|  | Lots of superficial cleanup, particularly around "if (" formatting.
Removed LLAgent as a friend of LLAgentCamera and refactored to use accessors. | 
|  | Removed mAvatarObject / gAgentWearables.mAvatarObject since it's redundant with gAgent.mAvatarObject. | 
|  | #3 checkin.
Took out llagent "friend llagentcamera" and added accessors instead.
Did some superficial formatting cleanup. | 
|  | #2 checkin.
Superficial cleanup and some bug fixing (e.g. took out duplicate mDrawDistance from llagent, took out gAgentCameraHACK and gAgentHACK). | 
|  | First check-in; only compiles, nothing more. |