Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-24 | merge | Dave Parks | |
2011-10-16 | SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 ↵ | Dave Parks | |
(workaround for prevalent driver bug) | |||
2011-10-12 | SH-2510 Potential fix for crash on startup on systems that don't have ↵ | Dave Parks | |
GL_ARB_shader_objects | |||
2011-10-07 | storm-1581: modify feature table rules to increment version only when the ↵ | Oz Linden | |
intent is to reset all graphics preferences | |||
2011-10-04 | SH-2459 Default to 2x antialiasing instead of 4x/8x | Dave Parks | |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture ↵ | Dave Parks | |
index debug setting rebuild shaders to use no flow control when set to 1 or lower | |||
2011-07-22 | SH-2031 Disable usage of glMapBuffer (again). Despite using MapBufferRange, ↵ | Dave Parks | |
this is still a source of frame stalls. | |||
2011-07-14 | merge | Dave Parks | |
2011-07-09 | SH-2038 Potential fix for a myriad of performance problems concering VBO usage. | Dave Parks | |
2011-06-30 | merge latest changes from viewer-development | Oz Linden | |
2011-06-22 | merge latest viewer-development | Oz Linden | |
2011-06-21 | SH-208 Disable VBO on all intel graphics chips (stability improvement). | Dave Parks | |
2011-06-10 | Followup on mapbuffer work -- only use map buffer where map_buffer_range is ↵ | Dave Parks | |
available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions. | |||
2011-06-08 | SH-1679 Fix for anti-aliasing not being on by default for appropriate cards. | Dave Parks | |
2011-05-25 | SH-1644 Don't default avatar hardware skinning to off on all ATI cards. | Dave Parks | |
2011-05-25 | storm-1189: remove classic clouds | Oz Linden | |
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep | |||
2011-05-02 | merge | Dave Parks | |
2011-04-20 | SH-1388 FIXED Graphics Quality slider has no effect on avatar physics | Loren Shih | |
SH-1387 Class0 video cards default avatar physics to high Added appropriate featuretable entries. | |||
2011-03-10 | merge | Dave Parks | |
2011-03-10 | SH-874 Properly detect available video memory on ATI cards and disable ↵ | Dave Parks | |
vertex buffer objects when available vram is under 256MB. | |||
2011-03-04 | SH-971 Fix for local lights flag not getting set properly on xp and linux ↵ | Dave Parks | |
when adjusting graphics quality setting. | |||
2011-02-09 | Line endings. | Dave Parks | |
2011-02-08 | SH-534 Don't allow deferred rendering to be enabled on windows PC's with GL ↵ | Dave Parks | |
version less than 3.0. | |||
2011-01-06 | Automated merge up from viewer-development | Loren Shih | |
2011-01-05 | SH-716 FIXED Water reflections should not default to ON for High graphics ↵ | Loren Shih | |
setting Revert to previous behavior. Reflections stay at "minimal". | |||
2010-12-03 | Remove RenderUseFBO from featuretables. | Dave Parks | |
2010-12-01 | Automated merge up from viewer-development | Loren Shih | |
2010-11-05 | SH-410 Opaque Water Project version 2.0 | Loren Shih | |
First implementation with UI changes. | |||
2010-10-25 | Automated merge up from viewer-development | Loren Shih | |
2010-10-22 | Disable FBO by default for all settings. | Dave Parks | |
2010-10-20 | Automated merge up from viewer-development | Loren Shih | |
2010-10-11 | SH-280 FIXED Anti-aliasing broken | Loren Shih | |
SH-287 FIXED Anti-aliasing setting does not take effect until relog Added logic to control RenderUseFBO setting based on graphics quality. RenderUseFBO controls whether anti-aliasing is enabled. | |||
2010-10-07 | Add pure physics cost to UI | Dave Parks | |
2010-09-01 | Add featuretable_xp, set default VolumeLODFactor to 0.5 for class 0 ↵ | Dave Parks | |
hardware, and disable impostors on Intel 965 on xp. |