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path: root/indra/newview/featuretable_mac.txt
AgeCommit message (Expand)Author
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-01-27SL-16717 Rename RenderGLCoreProfile to prevent compatibility issuesAndrey Kleshchev
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...Dave Parks
2020-09-22SL-13971 [Cleanup] Viewer complains about missing VertexShaderEnableAndrey Kleshchev
2018-09-13SL-1127 fix sky tex update with EEP interpolation getting confusedGraham Linden
2018-09-10First pass at preferences and feature table hookup for advanced atmospherics.Graham Linden
2016-05-22MAINT-6432 Fix defaults for RenderAvatarMaxComplexityAnsariel
2016-04-29Adjust some avatar complexity defaults (mostly slightly upwards)Oz Linden
2016-04-28adjust avatar complexity defaults to be more generous and more consistentOz Linden
2016-03-07merge DRTVWR-398 build cleanup fixesOz Linden
2016-03-04MAINT-5721: set new (much lower) limits for RenderAutoMuteSurfaceAreaLimit, b...Oz Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-09-14MAINT-5632 Max. # of non-impostors should default to 3 when Graphics Quality ...andreykproductengine
2015-08-31add defaults for avatar rendering controlsOz Linden
2015-02-20Clean up impostors and visual mutingOz Linden
2014-06-30MAINT-2980 Fix for mac cutting texture memory in half (now that we're cutting...Dave Parks
2014-02-11MAINT-3639 disable ALM for OSX 10.6.8Graham Madarasz (Graham Linden)
2013-06-26NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightFDave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-12-12MAINT-2090 Bump featuretable version to reset mac graphics to defaultDave Parks
2012-12-12MAINT-2086 Separate GPU class from settings more completely to avoid GPU depe...Dave Parks
2012-09-07MAINT-1491 Fix for L&S never being enabled by default on XP/Linux/OS XDave Parks
2012-08-28MAINT-1491 Integration of statistically generated GPU table -- enable shadows...Dave Parks
2012-03-28MAINT-793 Pop up notification when drivers are likely out of date. Allow Lig...Dave Parks
2012-03-20SH-795 Potential fix for crash after setting graphics detail to low.Dave Parks
2012-03-08MAINT-708 Add checkbox to hardware settings for controlling texture compressi...Dave Parks
2012-01-26* Removed old, unused RenderNightBrightness from feature table.Leslie Linden
2011-11-29Enabling VBO's for mac by defaultLeslie Linden
2011-11-28SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s...Leslie Linden
2011-11-16SH-1618 FIXLeslie Linden
2011-10-24mergeDave Parks
2011-10-16SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 (w...Dave Parks
2011-10-07storm-1581: modify feature table rules to increment version only when the int...Oz Linden
2011-10-04SH-2459 Default to 2x antialiasing instead of 4x/8xDave Parks
2011-09-26SH-2244 Fix for crash in LLVertexBuffer::mapBuffer (don't use glMapBuffer by ...Dave Parks
2011-07-29late fix to disable VBO on Macs for performanceOz Linden
2011-06-22merge latest viewer-developmentOz Linden
2011-06-10Followup on mapbuffer work -- only use map buffer where map_buffer_range is a...Dave Parks
2011-06-08SH-1679 Fix for anti-aliasing not being on by default for appropriate cards.Dave Parks
2011-06-01merge changes for latest viewer-developmentOz Linden
2011-05-25SH-1644 Don't default avatar hardware skinning to off on all ATI cards.Dave Parks
2011-05-25storm-1189: remove classic cloudsOz Linden
2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
2011-05-12SH-1521 update -- Lighting and Shadows grayed out on macLeslie Linden
2011-05-10SH-1521 FIX -- Lighting and Shadows grayed out on macLeslie Linden
2011-05-05Featuretable tweaks to enable deferred rendering on apple.Dave Parks
2011-05-02mergeDave Parks
2011-04-20SH-1388 FIXED Graphics Quality slider has no effect on avatar physicsLoren Shih
2011-01-06Automated merge up from viewer-developmentLoren Shih
2011-01-05SH-716 FIXED Water reflections should not default to ON for High graphics set...Loren Shih