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path: root/indra/newview/character
AgeCommit message (Expand)Author
2016-03-08SL-276 WIP - removed avatar_skeleton_spine_joints.xmlBrad Payne (Vir Linden)
2016-03-08SL-276 WIP - avatar_skeleton.xml changes, moved spine joints to spine group,...Brad Payne (Vir Linden)
2016-03-04SL-344 WIP - updated some sliders based on the revised bento skeleton.Brad Payne (Vir Linden)
2016-03-02SL-276 WIP - restored leading xml tag in avatar_skeleton.xml.Brad Payne (Vir Linden)
2016-03-01SL-276 WIP - small tweaks to avatar_skeleton.xml, including bone group names.Brad Payne (Vir Linden)
2016-03-01SL-276 WIP - final bento skeleton candidate in avatar_skeleton.xml.Brad Payne (Vir Linden)
2016-02-26SL-287 WIP - avatar_skeleton_spine_joints.xml has 4 added joints, 2 between m...Brad Payne (Vir Linden)
2016-02-26SL-287 - default avatar handles position changes caused by extra spine jointsBrad Payne (Vir Linden)
2016-02-23SL-287 WIP - fixed default avatar crash caused by added spine joints. Still r...Brad Payne (Vir Linden)
2016-01-20SL-276 WIP - removed avatar_XXX_orig.xml files.Brad Payne (Vir Linden)
2016-01-04SL-301 FIX - typo in avatar_lad.xmlBrad Payne (Vir Linden)
2015-12-15SL-276, SL-124 - code and config file cleanup for BentoBrad Payne (Vir Linden)
2015-12-14SL-278 WIP - Attachment points for new jointsBrad Payne (Vir Linden)
2015-12-13SL-277 WIP - Initial slider support for new jointsBrad Payne (Vir Linden)
2015-12-11SL-276 WIP - joint end fixes in avatar_skeleton.xmlBrad Payne (Vir Linden)
2015-12-11SL-276 WIP - finger updates in avatar_skeleton.xmlBrad Payne (Vir Linden)
2015-12-10SL-276 WIP - more joint updates.Brad Payne (Vir Linden)
2015-12-10SL-276 WIP - fixed joint orientation issues for faceBrad Payne (Vir Linden)
2015-12-09SL-276 WIP - updated avatar_skeleton.xmlBrad Payne (Vir Linden)
2015-12-03SL-276 WIP - skeleton based on avastar export of the avastar/mayastar combine...Brad Payne (Vir Linden)
2015-11-16SL-201 WIP - avatar_skeleton.xml tweaks for aliases, removed wings and tail f...Brad Payne (Vir Linden)
2015-11-13Post review changes.Aura Linden
2015-11-13Eliminated joint_offset file. Added aliases attrib to bones in avatar_skelet...Aura Linden
2015-10-16SL-234 WIP - Track which joints are part of base skeleton, remap non-base one...Brad Payne (Vir Linden)
2015-08-20SL-109 WIP - default av is wings+tail, others available with debug settings A...Brad Payne (Vir Linden)
2015-08-19SL-135 WIP - added additional lad/skel configsBrad Payne (Vir Linden)
2015-08-14SL-125 WIP - updated base bento repo excluding dynamic skeleton.Brad Payne (Vir Linden)
2015-08-12SL-109 WIP - brought over work from SL-125 repo that was not dynamic skeleton...Brad Payne (Vir Linden)
2015-05-28SL-117 WIP - initial placeholders for wing, tail joints. Updated max joints t...Brad Payne (Vir Linden)
2014-05-19mergeBrad Payne (Vir Linden)
2014-04-01BUG-5537 FIX reverting breaking changes to pectorals and belly.Nyx Linden
2014-02-11mergeBrad Payne (Vir Linden)
2013-12-03Update based on first project viewer tests.Oz Linden
2013-11-13correct some male/female shape differencesjeremiah@lindenlab.com
2013-11-06updated avatar filesjeremiah@lindenlab.com
2013-10-30SH-4548 WIP Changes to avatar physics are propogated to observersNyx Linden
2013-10-21MAINT-3311 Add avatar_lad and avatar_skeleton changes from JeremiahDave Parks
2013-08-16merge with viewer-releaseNyx Linden
2013-07-18SH-3875 FIX Failure to bake face wrinklesNyx Linden
2013-05-10Fixup merge diffsGraham Madarasz
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-11mergeprep
2013-02-28SH-3909 Support avatar height offsetNyx Linden
2012-08-03Added viewer param for appearance message versionBrad Payne (Vir Linden)
2011-12-01storm-1686: make "Neck" and "Avatar Center" attach points available in contex...Oz Linden
2011-10-26vwr-26120: add attachment points for Neck and Avatar CenterOz Linden
2011-04-21SH-1381 Avatar Physics behavior is tightly tied to viewer framerateLoren Shih