Age | Commit message (Collapse) | Author |
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Adding a new visual param that allows users to manually adjust an offset for
how far off the ground (+ or -) their avatar's root bone is.
Supports the +-2m range people are used to adjusting in their viewers, but
new implementation should support server-generated appearances.
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context menus
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Changed physics algorithm to perform integration over several steps if framerate is slow.
Fixed a fundamental issue in the algorithm where timestep wasn't being used to calculate velocity changes.
Had to change around some parameter ranges since the physics are calculated slightly differently now.
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Tripled spring limit for all params. Very safe change.
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Tripled spring limit for all params. Very safe change.
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or aberrant behavior, but this just looks better if we allow higher range of motion.
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other avatars.
Fixed issue where left/right was appearing in non-female edit physics.
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in llphysicsmotion.cpp.
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getting reset to default values from wearable.
Took out smoothing param.
Redefined maxeffect param to affect range of motion.
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transmitted params.
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Added missing skirt physics param for belly.
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Made a bunch of aesthetic changes to physics panel accordion.
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Split some physics parameters into separate accordions based on updown/leftright.
Fixed a minor issue with physics edit tab height.
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Reduced extent of belly motion.
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Added more controls for belly & butt.
Cleaned up code around physics parameter initialization.
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Added accordions for physics.
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Rescaled the max speed param.
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Did a bunch of code cleanup.
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texture maps.
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Renamed various parameters.
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Turned off normal/binormal effects for morphing.
Fixed issue where updates were always being sent even if below the change threshold.
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instead of parameter space.
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(defunct branch).
Added butt and belly.
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physics.
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Changed range of some breast motion params.
Updated icon.
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Changed logic to reset to user params if velocity is 0.
Code cleanup.
Took out extraneous "Physics" accordions from previous implementation.
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Cleaned up some code.
Removed "Add" from right-click when multiwear is not permitted.
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Added debug setting for disabling physics.
Added disable-multiwear and disable-camera-reset to wearabletype.
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Changed behavior of gain.
Changed names of Driver/Driven params.
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Added a third visual param group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
to specify visual params that are user-tweakable, but should not be sent
over the network.
We should have this group *only* for new user-tweakable visual parameters
that should not be sent over the network. These should only be used for
*new* parameters that only contribute to the generation of baked textures.
Code reviewed by Richard
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to be reviewed by nyx.
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Adds a color swatch to tattoo wearable that allows users to color their tattoos.
Defaults to white so should not affect existing tattoo wearables.
Code reviewed by Vir.
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Eyelashes were causing the avatar's head to disappear on a non-cached
outfit if you created an alpha mask object through the appearance editor
even though you didn't select the head to be invisible. This would not
affect the baked texture, only the local composite.
No clue exactly why the symptom was what it was, but the way we were
using eyelashes was the source of the problem. Moving the special-case
eyelashes to an alpha mask layer fixes the issue.
-Nyx
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name string wasn't capitalized so couldn't find the actual label to apply.
capitalizing "Wrinkles" makes the string be found. yay.
Reviewed by Vir
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Incrementing wearable version number was a bad thing here - we want to
keep all wearables reporting as version 22 until we make a breaking change.
Reverted the version number and put in a hack to force any version 24 wearables
to be re-saved as version 22. The hack can be removed before release, as it
should only affect internal testers.
Code reviewed by Seraph
--HG--
branch : avatar-pipeline
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bumped wearable definition number and fixed minor typo in avatar_lad.xml - fix submitted by external contributor.
Verified the change is correct and gave credit - change is de minimis, but we haven't caught this/noticed on our
own for a while.
Code reviewed by Bigpapi
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