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viewer.git
2024.09-ExtraFPS
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maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2022-08-09
SL-17763: PBR: Add BRDF to spot light
Ptolemy
2022-08-09
SL-17763: PBR: Add debug spot light vectors
Ptolemy
2022-08-03
SL-17706 Deprecate RenderGamma and RenderFogRatio and remove dead UI from ↵
Dave Parks
graphics preferences.
2022-08-03
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵
Dave Parks
DRTVWR-559
2022-08-03
SL-17706 Deprecate avatar cloth and remove dead UI from graphics preferences.
Dave Parks
2022-08-02
SL-17763: PBR: Add more BRDF debug outputs
Ptolemy
2022-08-02
SL-17763: PBR: Fix ems calculation
Ptolemy
2022-08-02
SL-17706 Remove ability to disable deferred rendering and default PBR to on ↵
Dave Parks
for mid and higher.
2022-08-02
SL-17762: PBR: Add support for spot lights
Ptolemy
2022-08-02
SL-17762: PBR: Add defines for spot light debugging
Ptolemy
2022-08-02
SL-17762: Cleanup dist_atten
Ptolemy
2022-08-02
SL-17762: PBR: Fix falloff
Ptolemy
2022-08-02
SL-17762: Cleanup: Move texture2DLodSpecular() to deferredUtil, remove ↵
Ptolemy
redundant first arg
2022-08-02
SL-17762L PBR: Move texture2DLodDiffuse() to defferredUtil
Ptolemy
2022-08-02
SL-17762: PBR: Cleanup: Document specularRect for PBR
Ptolemy
2022-08-02
SL-17762: Cleanup: Document channels in projectionMap
Ptolemy
2022-08-02
SL-17762: PBR: Cleanup code, add clipProjectedLightVars()
Ptolemy
2022-08-02
SL-17762: PBR: Add debug flag to turn off regular output and color code ↵
Ptolemy
point lights and spot lights
2022-07-15
SL-17702: PBR: Add PBR materials to point light shaders
Ptolemy
2022-07-15
SL-17702: PBR: Cleanup light shaders to use calcHalfVectors, remove da ↵
Ptolemy
alias, and unused sa
2022-07-15
SL-17702: Document .w and .a point lights array
Ptolemy
2022-07-15
SL-17702: PBR: Stub in light attenuation
Ptolemy
2022-07-15
DRTVWR-559: Cleanup class1 pointLightF
Ptolemy
2022-07-14
SL-17702: PBR: First pass point lights
Ptolemy
2022-07-14
SL-17765: PBR: Add emissiveRect to class3 light shaders
Ptolemy
2022-07-14
SL-17764: PBR: Add light shaders to class 3 deferred
Ptolemy
2022-07-08
DRTVWR-559: Add fake constant color HDRi color for testing
Ptolemy
2022-07-08
SL-17703: PBR: Sun/Moon lighting is in sRGB
Ptolemy
2022-07-07
SL-17703: PBR: Add sun/moon to output
Ptolemy
2022-07-07
SL-17703: PBR: Cleanup atmos debugging
Ptolemy
2022-07-06
SL-17274: PBR: Add missing GBuffer flags to class3 materialF
Ptolemy
2022-07-06
SL-17703: PBR: Add sun/moon debugging
Ptolemy
2022-07-06
SL-17736: PBR: Add irradiance hack to have more even lighting and not lose ↵
Ptolemy
details
2022-07-06
SL-17736: PBR: Add irradiance raw debugging
Ptolemy
2022-07-06
SL-17682: PBR: Remove incorret redundant sRGB/linear from debug fresnel ↵
Ptolemy
roughness output
2022-07-06
SL-17682 PBR: Fix Occlusion Roughness Metal not being in linear space; ↵
Ptolemy
removes need for redundant linear/sRGB conversions.
2022-07-05
SL-17682: PBR: Cleanup debug flags to view raw normal map as-is
Ptolemy
2022-07-05
SL-17682: PBR: Fix metal debug output to match glTF Sample Viewer
Ptolemy
2022-07-05
SL-17682: PBR: Fix roughness debug output to match glTF Sample Viewer
Ptolemy
2022-07-05
SL-17682: PBR: Fix occlusion debug output to match glTF Sample Viewer
Ptolemy
2022-07-05
SL-17682: PBR: Fix debug fresnel roughness output to match glTF Sample Viewer
Ptolemy
2022-07-05
SL-17682: PBR: Fix debug BRDF uv output to match glTF Sample Viewer
Ptolemy
2022-07-05
SL-17682: PBR: Fix debug normal output to match glTF Sample Viewer
Ptolemy
2022-07-01
SL-17682: PBR: Fix spec reflection being blown out
Ptolemy
2022-07-01
SL-17682: PBR: Group IBL Spec and Diffuse debug flags
Ptolemy
2022-07-01
SL-17682: PBR: Cleanup EMS_FMS debug name
Ptolemy
2022-07-01
SL-17682: PBR: Cleanup FE_LAMBERT debug name
Ptolemy
2022-07-01
SL-17682: PBR: Fix irradiance to use amblit
Ptolemy
2022-07-01
SL-17682: Cleanup GGX flags
Ptolemy
2022-06-30
SL-17682: Fix diffuse, and emissive being in sRGB which also fixes fresnelR
Ptolemy
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