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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Age
Commit message (
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Author
2012-05-25
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-04-24
Added support for rendering the regions water height. Also added initial supp...
prep
2012-04-20
Updating the pathfinding object colors to Leo's recommendations.
Todd Stinson
2012-04-20
Updating the pathfinding object colors to Leo's recommendations.
Todd Stinson
2012-04-19
Cleaning up the navmesh colors a bit.
Todd Stinson
2012-04-16
MAINT-922 FIX Client side code to catch the SCRIPT_PERMISSION_TELEPORT reques...
callum
2012-04-13
merge changes for drtvwr-135
Oz Linden
2012-04-05
Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...
Todd Stinson
2012-04-04
Add pathfindingNoNormal shader.
Dave Parks
2012-04-04
Support for navmesh vbo. Navmesh vb supports heat map.
prep
2012-04-04
Better contrast between shapes and their outlines.
Dave Parks
2012-04-03
Cleanup -- use falcon's default colors -- fix bug where screen remains blank ...
Dave Parks
2012-04-03
Switch x-ray render to non-wirefrmae by default.
Dave Parks
2012-04-03
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-04-03
merge changes for drtvwr-132
Oz Linden
2012-04-03
Pathfinding visualization WIP -- add many controls for x-ray render, add ligh...
Dave Parks
2012-04-02
merge
Dave Parks
2012-04-02
Cleaner render of walkables and materials. Convert Vector3 color parameters ...
Dave Parks
2012-03-30
Adding in some debug functionality to allow permanent and/or character flags ...
Todd Stinson
2012-03-30
merge changes for vmrg-233
Oz Linden
2012-03-29
Updating the test path and universe colors based on Leo's direction.
Todd Stinson
2012-03-29
Exposed star(valid/invalid) and test path colors. Refactored path drawing cod...
prep
2012-03-28
Altering the default navmesh color.
Todd Stinson (stinson@lindenlab.com)
2012-03-28
Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...
Todd Stinson
2012-03-28
Updating the navmesh colors based on discussions with Leo.
Todd Stinson
2012-03-28
Adding some missing constant names. Most still need documentation.
Andrew Meadows
2012-03-28
Fixed blend caps for navmesh tris and updated navmesh face alpha to be totall...
prep
2012-03-28
Added support for customizing the colors used in the navmesh visualizer.
prep
2012-03-27
Tweaked the sun's glow to be less powerful.
Jonathan Goodman
2012-03-26
Merging latest changes for normalized blinn-phong.
Jonathan Goodman
2012-03-16
EXP-1767 FIX (Received Items panel state does not persist between sessions)
Richard Linden
2012-03-13
pull and merge from viewer-development
prep
2012-03-09
merge changes for vmrg-225
Oz Linden
2012-03-09
merge changes for vmrg-230
Oz Linden
2012-02-28
Turn off the neighbor region query when loading a navmesh
prep
2012-02-22
SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-22
SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-19
STORM-1808 Fix wrong name in xml file
Jonathan Yap
2012-02-19
STORM-1808 Recode so build button is not clickable when grayed out
Jonathan Yap
2012-02-17
SH-2915 Smoother transition between sun shadow splits.
Dave Parks
2012-02-17
made avatar rotation threshold configurable via a setting
Richard Linden
2012-02-17
Path-317: debug option to enable vbo rendering of navmeshes
prep
2012-02-16
EXP-1832 FIX Viewer Size not persistent across logins
Richard Linden
2012-02-16
Path-278 Debug option to download multiple navmeshes to the viewer.
prep
2012-02-15
SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.
Dave Parks
2012-02-14
PATH-297: Initial layout and basic implementation for the pathfinding basic f...
Todd Stinson
2012-02-14
SH-2908 More complete GLSL 1.20 compatibility pass.
Dave Parks
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-13
SH-2964 Fix for shader compilation error on some older NVIDIA cards.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
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