Age | Commit message (Expand) | Author |
2023-10-13 | DRTVWR-592: Fix PBR terrain shader compile crash when emissive textures are d... | Cosmic Linden |
2023-10-13 | DRTVWR-592: EXTRA_CODE_HERE is actually important - bring that back | Cosmic Linden |
2023-10-13 | DRTVWR-592: Clean up | Cosmic Linden |
2023-10-13 | DRTVWR-592: Fix non-triplanar being slower somehow in some cases. | Cosmic Linden |
2023-10-13 | DRTVWR-592: Add missing branching for terrain sampling. Jury is still out on ... | Cosmic Linden |
2023-10-13 | DRTVWR-592: Implement reduced branching terrain shader | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) (has debug) Add new functions for mixing PBR materials. Not... | Cosmic Linden |
2023-10-13 | DRTVWR-592: Disable (but do not remove) shader debug | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) (has debug) Fix PBR terrain material mixing and triplanar m... | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) (has debug) Apply triplanar optimization technique to PBR m... | Cosmic Linden |
2023-10-13 | DRTVWR-592: Remove shader cruft | Cosmic Linden |
2023-10-13 | DRTVWR-592: Don't read UVs for PBR terrain in single-plane case - works out t... | Cosmic Linden |
2023-10-13 | DRTVWR-592: Clean up debug and test cases for ant trails artifact. Fix whites... | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) (has debug) More rigorous definition of usage vector for tr... | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) (has debug) Fix removing axial sign flip of normal texture ... | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) (has debug) Fix "ant trail" seams in terrain caused by mult... | Cosmic Linden |
2023-10-13 | DRTVWR-592: (DEBUG) (broken) Clean up a few debug cases not used for reproduc... | Cosmic Linden |
2023-10-13 | DRTVWR-592: (DEBUG) (broken) Strange sampling behavior isolated to switch..ca... | Cosmic Linden |
2023-10-13 | DRTVWR-592: (DEBUG) (broken) Strange sampling behavior survives weight bypass | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) Cleanup | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) (has debug) Convert colors to linear before triplanar blend... | Cosmic Linden |
2023-10-13 | DRTVWR-592: Fix not thresholding texture lookups for non-normal textures. Als... | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) Test impact of higher threshold on performance and visuals | Cosmic Linden |
2023-10-13 | DRTVWR-592: Fix weights | Cosmic Linden |
2023-10-13 | DRTVWR-592: Triplanar performance pass | Cosmic Linden |
2023-10-13 | DRTVWR-592: Fix terrain normal sampling in non-triplanar case | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) PBR Terrain: Improve orientation of textures and normal map... | Cosmic Linden |
2023-10-13 | DRTVWR-592: Add test config for triplanar mapping blend strength | Cosmic Linden |
2023-10-13 | DRTVWR-592: Add triplanar mapping setting, gate to High graphics setting or h... | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) Triplanar mapping | Cosmic Linden |
2023-10-13 | DRTVWR-592: Create separate config option for terrain repeats. Clean up debug | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) Fix terrain PBR texture repeat seam. Legacy terrain texture... | Cosmic Linden |
2023-10-13 | DRTVWR-592: Another attempt to fix Mac build: remove deprecated use of texture2D | Cosmic Linden |
2023-10-13 | DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump f... | Cosmic Linden |
2023-10-13 | DRTVWR-592: Fix issues with blending of materials, for example when fading ou... | Cosmic Linden |
2023-10-13 | DRTVWR-592: Add debug options LocalTerrainAssetN. Fix PBR terrain texture fli... | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) Roughly working draft of PBR terrain | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) (does not work) PBR terrain rendering - compiles, but doesn... | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) (does not run) PBR terrain rendering - more work on shaders... | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on shader... | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) Debugging, rethinking | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ... | Cosmic Linden |
2023-10-11 | SL-20450: Fix missing LSL keyword INVENTORY_MATERIAL | Cosmic Linden |
2023-10-11 | SL-20440 Followup -- balance PBR point light with legacy point light | RunitaiLinden |
2023-10-11 | SL-20440 Followup -- fix for non-normalized vector and balance PBR spotlight ... | RunitaiLinden |
2023-10-11 | SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta... | RunitaiLinden |
2023-10-08 | Merge branch main into DRTVWR-489 | Alexander Gavriliuk |
2023-10-04 | SL-20141 Remove "Local Lights" checkbox and instead make the number of lights... | RunitaiLinden |
2023-10-03 | Merge branch 'main' into DRTVWR-591-maint-X | Andrey Lihatskiy |
2023-10-03 | Merge branch 'main' into DRTVWR-588-maint-W | Andrey Lihatskiy |