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authorCosmic Linden <cosmic@lindenlab.com>2023-10-13 10:42:56 -0700
committerCosmic Linden <cosmic@lindenlab.com>2023-10-13 10:42:56 -0700
commitbe38adebbe46d62bc07d504a70556062f4e55101 (patch)
tree8cd48b4c32187bc0cc94184cedf08e40d2ade2e3 /indra/newview/app_settings
parentb162ff3cae482a443f93d818125f6e22d647451f (diff)
DRTVWR-592: Add missing branching for terrain sampling. Jury is still out on which version is faster
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl154
1 files changed, 94 insertions, 60 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
index 22071421de..0a7c58451d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
@@ -31,6 +31,11 @@
#define TerrainCoord vec2
#endif
+#define MIX_X 1 << 3
+#define MIX_Y 1 << 4
+#define MIX_Z 1 << 5
+#define MIX_W 1 << 6
+
#if 0 // TODO: Remove debug
#define TERRAIN_DEBUG 1
#endif
@@ -123,6 +128,7 @@ in vec4 vary_texcoord1;
vec2 encode_normal(vec3 n);
float terrain_mix(vec4 samples, float alpha1, float alpha2, float alphaFinal);
+// TODO: Clean these up
vec3 sample_and_mix_color3(float alpha1, float alpha2, float alphaFinal, TerrainCoord texcoord, vec3[4] factors, sampler2D tex0, sampler2D tex1, sampler2D tex2, sampler2D tex3);
vec4 sample_and_mix_color4(float alpha1, float alpha2, float alphaFinal, TerrainCoord texcoord, vec4[4] factors, sampler2D tex0, sampler2D tex1, sampler2D tex2, sampler2D tex3);
vec3 sample_and_mix_vector3(float alpha1, float alpha2, float alphaFinal, TerrainCoord texcoord, vec3[4] factors, sampler2D tex0, sampler2D tex1, sampler2D tex2, sampler2D tex3);
@@ -156,66 +162,94 @@ void main()
PBRMix mix = init_pbr_mix();
PBRMix mix2;
- mix2 = terrain_sample_and_multiply_pbr(
- terrain_texcoord
- , detail_0_base_color
- , detail_0_metallic_roughness
- , detail_0_normal
- #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
- , detail_0_emissive
- #endif
- , baseColorFactors[0]
- , orm_factors[0]
- #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
- , emissiveColors[0]
- #endif
- );
- mix = mix_pbr(mix, mix2, tm.weight[0]);
- mix2 = terrain_sample_and_multiply_pbr(
- terrain_texcoord
- , detail_1_base_color
- , detail_1_metallic_roughness
- , detail_1_normal
- #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
- , detail_1_emissive
- #endif
- , baseColorFactors[1]
- , orm_factors[1]
- #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
- , emissiveColors[1]
- #endif
- );
- mix = mix_pbr(mix, mix2, tm.weight[1]);
- mix2 = terrain_sample_and_multiply_pbr(
- terrain_texcoord
- , detail_2_base_color
- , detail_2_metallic_roughness
- , detail_2_normal
- #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
- , detail_2_emissive
- #endif
- , baseColorFactors[2]
- , orm_factors[2]
- #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
- , emissiveColors[2]
- #endif
- );
- mix = mix_pbr(mix, mix2, tm.weight[2]);
- mix2 = terrain_sample_and_multiply_pbr(
- terrain_texcoord
- , detail_3_base_color
- , detail_3_metallic_roughness
- , detail_3_normal
- #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
- , detail_3_emissive
- #endif
- , baseColorFactors[3]
- , orm_factors[3]
- #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
- , emissiveColors[3]
- #endif
- );
- mix = mix_pbr(mix, mix2, tm.weight[3]);
+ switch (tm.type & MIX_X)
+ {
+ case MIX_X:
+ mix2 = terrain_sample_and_multiply_pbr(
+ terrain_texcoord
+ , detail_0_base_color
+ , detail_0_metallic_roughness
+ , detail_0_normal
+ #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
+ , detail_0_emissive
+ #endif
+ , baseColorFactors[0]
+ , orm_factors[0]
+ #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
+ , emissiveColors[0]
+ #endif
+ );
+ mix = mix_pbr(mix, mix2, tm.weight.x);
+ break;
+ default:
+ break;
+ }
+ switch (tm.type & MIX_Y)
+ {
+ case MIX_Y:
+ mix2 = terrain_sample_and_multiply_pbr(
+ terrain_texcoord
+ , detail_1_base_color
+ , detail_1_metallic_roughness
+ , detail_1_normal
+ #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
+ , detail_1_emissive
+ #endif
+ , baseColorFactors[1]
+ , orm_factors[1]
+ #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
+ , emissiveColors[1]
+ #endif
+ );
+ mix = mix_pbr(mix, mix2, tm.weight.y);
+ break;
+ default:
+ break;
+ }
+ switch (tm.type & MIX_Z)
+ {
+ case MIX_Z:
+ mix2 = terrain_sample_and_multiply_pbr(
+ terrain_texcoord
+ , detail_2_base_color
+ , detail_2_metallic_roughness
+ , detail_2_normal
+ #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
+ , detail_2_emissive
+ #endif
+ , baseColorFactors[2]
+ , orm_factors[2]
+ #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
+ , emissiveColors[2]
+ #endif
+ );
+ mix = mix_pbr(mix, mix2, tm.weight.z);
+ break;
+ default:
+ break;
+ }
+ switch (tm.type & MIX_W)
+ {
+ case MIX_W:
+ mix2 = terrain_sample_and_multiply_pbr(
+ terrain_texcoord
+ , detail_3_base_color
+ , detail_3_metallic_roughness
+ , detail_3_normal
+ #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
+ , detail_3_emissive
+ #endif
+ , baseColorFactors[3]
+ , orm_factors[3]
+ #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
+ , emissiveColors[3]
+ #endif
+ );
+ mix = mix_pbr(mix, mix2, tm.weight.w);
+ break;
+ default:
+ break;
+ }
float minimum_alpha = terrain_mix(minimum_alphas, alpha1, alpha2, alphaFinal);
if (mix.col.a < minimum_alpha)