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AgeCommit message (Expand)Author
2019-01-15SL-10369Graham Linden
2019-01-14Merged in graham_linden/viewer-eep-fixes (pull request #225)Rider Linden
2019-01-14SL-10355Graham Linden
2019-01-10Fix for lineendings in depthToShadowVolumeG.glslandreykproductengine
2019-01-08Fix broken distortion map rendering (was culling everything).Graham Linden
2019-01-08MergeGraham Linden
2019-01-08SL-10305 fix post deferred gamma correction to address ALM mismatch with non-...Graham Linden
2019-01-08MergeGraham Linden
2019-01-07SL-10304 fix handling of water normal map blending when both current and next...Graham Linden
2019-01-04Convert to using shared shadow sampling function (reduce duplicated code bloc...Graham Linden
2019-01-04Add new shaders for generating shadows from clouds.Graham Linden
2019-01-03Fix per-frag fullbright soft clip convenience funcs to include additive and a...Graham Linden
2018-12-19Add new shaders for advanced atmo SH env lighting calcs.Graham Linden
2018-12-11MergeGraham Linden
2018-12-10SL-9698 [EEP] Add beacons that point to sun & moon positionmaxim_productengine
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-12-05Shader cleanup and consolidation of use of sRGB conversion funcs.Graham Linden
2018-12-03SL-10055Graham Linden
2018-11-19SL-10032Graham Linden
2018-11-15SL-10066 and SL-10067Graham Linden
2018-11-14Work around broken deps on atmospheric vars in the frag-based deferred lighti...Graham Linden
2018-11-14MergeRider Linden
2018-11-12SL-10044 SL-10045Graham Linden
2018-11-09Add missing new shader files.Graham Linden
2018-11-09More incremental revive of 39561 contents to determine cuplrit.Graham Linden
2018-11-09Yes, Maurice, baby steps.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
2018-11-06Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...Graham Linden
2018-11-01SL-9994Graham Linden
2018-11-01Back out unintended shader changes from SL-10000 fix.Graham Linden
2018-11-01SL-10000 fix storing of ambient value when converting legacy settingsGraham Linden
2018-10-30SL-9976 change moon blend/brightness handling in shaders and cleanup extraneo...Graham Linden
2018-10-30SL-9966Graham Linden
2018-10-22SL-9806Graham Linden
2018-10-19SL-9928Graham Linden
2018-10-16SL-1289 take two at providing cloud variance to break up tiling monotonyGraham Linden
2018-10-10Remove unused uniforms from atmospherics helper shaders.Graham Linden
2018-10-10Remove some unused atmospherics helpers and forward declarations of unused he...Graham Linden
2018-10-10Fix names of WATER_BLUR_MULTIPILER.Graham Linden
2018-10-10Move moisture/ice/droplet radius controls to atmos tab instead of (hidden) de...Graham Linden
2018-10-09SL-1289Graham Linden
2018-10-08SL-9751Graham Linden
2018-10-05SL-1925Graham Linden
2018-10-03SL-966 - added scale constraints for animated object attachmentsBrad Payne (Vir Linden)
2018-10-03SL-966 - bug fixes, added lerp control for algorithm tweakingBrad Payne (Vir Linden)
2018-10-02Add LUT textures and optional settings for moisture/ice level to sky settings.Graham Linden
2018-09-26MergeRider Linden
2018-09-24MergeGraham Linden
2018-09-24SL-9711 modify clamping range on atmospheric additive color to balance betwee...Graham Linden