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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2010-03-31
debug ssreflection blur direction. minor.
Tofu Linden
2010-03-31
debug ssreflection blur direction. minor.
Tofu Linden
2010-03-29
ss reflections tweakage:
Tofu Linden
2010-03-28
ss reflections: make the guess less far from the source.
Tofu Linden
2010-03-26
screen-space reflections: remember to unbias the value from the depth map. d...
Tofu Linden
2010-03-22
screen-space reflections mk4. generally subtle. very cheap.
Tofu Linden
2010-03-20
Tweak detail settings and make graphics preferences widget enabling respect r...
Dave Parks
2010-03-20
SSAO version of sunLight shaders.
Dave Parks
2010-03-19
Line ending fix.
Dave Parks
2010-03-19
RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...
Dave Parks
2010-03-19
Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail
Dave Parks
2010-03-19
Cleanup of RenderReflectionDetail getting duplicated in low/mid_graphics.xml
Dave Parks
2010-03-19
Replace usage of RenderWaterReflections with RenderReflectionDetail.
Dave Parks
2010-03-18
XML changes for new graphics preferences
Dave Parks
2010-03-17
CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...
Dave Parks
2010-03-17
Fix for impostors being fullbright when deferred rendering enabled.
Dave Parks
2010-03-07
Add a touch of fakey ripple to shadows on the surface of water, as if the wat...
Tofu Linden
2010-03-07
Some extra comments to help me get things straight.
Tofu Linden
2010-03-07
trivial comment typo fix.
Tofu Linden
2010-03-07
Remove an extraneous normalize() from the water fragment shader - the last th...
Tofu Linden
2010-03-07
Remove the class2/class3 water shaders, which aren't materially different fro...
Tofu Linden
2010-03-05
Fix for sun specular highlights showing up in shadow when diffuse ambiance gr...
Dave Parks
2010-03-04
Optimiziation pass.
Dave Parks
2010-02-20
raise RenderDeferredSSAOMaxScale from 60 to 200. This is fine.
Tofu Linden
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
duh, use the proper param name.
Tofu Linden
2010-01-29
Don't scale windlight lights up just to scale them down again later. avoid t...
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2010-01-28
cheap no-branch goodness for rendering both spotlights and pointlights with t...
Tofu Linden
2010-01-28
cheaper, cuter way to deal with spot vs point in the shader
Tofu Linden
2010-01-28
getting closer to point/spot interchangability
Tofu Linden
2010-01-28
cheaply resurrect the difference between spotlight and omnidirectional, as fa...
Tofu Linden
2010-01-28
fix the shader dp light going negative!
Tofu Linden
2010-01-28
enable basic directional lighting for basic/atmospheric shaders - yay.
Tofu Linden
2010-01-08
Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig...
Dave Parks
2010-01-04
CTS-54 Fix for SSAO artifacts far away.
Dave Parks
2010-04-07
merge from viewer-trunk
Tofu Linden
2010-04-07
PE merge from pe-viewer-trunk
Tofu Linden
2010-04-07
Backed out changeset 63b699f90efd
Tofu Linden
2010-04-02
Fixed normal bug EXT-6673 (Default sort order of Nerby People list should be ...
Eugene Mutavchi
2010-04-02
DEV-45809 - Merge Second Life Enterprise changes into viewer 2.x trunk
Roxie Linden
2010-04-01
merge
Richard Nelson
2010-04-01
Merge
Leyla Farazha
2010-04-01
EXT-5168 prefs review: Remove "Small nametags" option
Leyla Farazha
2010-04-01
merge
Richard Nelson
2010-03-30
EXT-6525 - drag threshold is very low for navbar favorites
Richard Nelson
2010-03-29
Default MediaShowOnOthers setting to false.
Monroe Linden
2010-03-29
Automated merge
Roxie Linden
2010-03-29
Fix initial outfit selection dialog to choose initial outfit based on
Roxie Linden
2010-03-29
EXT-6515 Turn off Vivox automatic crash reporting
Aimee Linden
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