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2018-09-21SL-9714 [EEP] Allow changing permissions of environment settings using the ↵maxim_productengine
bulk perms floater
2018-09-21SL-9715 [EEP] Allow setting default creation permissions for environment ↵maxim_productengine
settings
2018-09-19SL-1505Graham Linden
Prepend dir names to comments in water shaders to differentiate them in nSight captures. Fix calc of reflection camera modelview mats to properly reflect the environment.
2018-09-18SL-1475Graham Linden
Make stars use higher alpha and brighten reflected color before mixing to get stars to show up in reflections on water.
2018-09-18SL-1176Graham Linden
Tweak position of sun in disc shader to better match the offset applied to the sun glow in atmospherics.
2018-09-17SL-9618Graham Linden
Remove extraneous linear to sRGB conversion causing underwater refracted screen tex to be brighter than it should be.
2018-09-17SL-1491 take two: fix non-ALM/class2 atmospherics additive artifactsGraham Linden
Modulate class1 softenLight atmospheric additive by specular.a (same fix as for class2). Clamp additive color to <= vec3(0.2) to avoid similar artifacts in non-deferred render path.
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that ↵Graham Linden
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14SL-1491Graham Linden
Fix name at top of the 3 softenLight shaders so we can differentiate which is in use when using nSight debug. Made class2 softenLightF shader modulate the atmospherics additive to only specular shading to fix lens flare on terrain etc.
2018-09-13Spruce up the non-ALM stars too.Graham Linden
2018-09-12SL-9634 turn off nSight debug setting breaking snapshots (glReadPixels is ↵Graham Linden
incompatible with nSight debugging)
2018-09-11Merge advanced atmo WIPGraham Linden
2018-09-11Hide UI related to advanced atmospherics and make it off by default again.Graham Linden
2018-09-10Add copies of existing lighting shaders for advanced atmo path.Graham Linden
Enable advanced atmo by default. Disable nSight in settings.xml Remove MSVC debug pragmas.
2018-09-10Move fname back inside class loop. grumble stringstream grumble.Graham Linden
Fix sky depth-testing with advanced atmospherics.
2018-09-10Fixes for switching between atmospherics implementations on the fly.Graham Linden
2018-09-07Fix createDensityProfileLayer dropping passed in values.Graham Linden
Enable sky density panel to update advanced atmo precomputed textures. Take wild stab at appropriate ranges for density parameters in edit panel UI. Clean up debug-only code that isn't necessary anymore. Point autobuild at latest version of libatmosphere package.
2018-09-06Fix tex format mismatch between what libatmosphere was generating and what ↵Graham Linden
we were claiming to use in rendering. First pass at sky shader using libatmosphere sky radiance lookup. Add atmo density controls to ext daycycle floater tabs.
2018-09-04MergeGraham Linden
2018-09-048283/4 WIPGraham Linden
2018-09-04Make legacy star brightness setting convert to 0-512 range of new settings.Graham Linden
Make brightness scale in shader more linear and fix twinkling.
2018-09-04Merge and fix MAINT-9087 and MAINT-9084Graham Linden
2018-08-31MAINT-8983 cut RenderShadowBias down to -0.004 to get shadows reconnected to ↵Graham Linden
the ground
2018-08-30MAINT-9064Graham Linden
Fix binding of current/next sun/moon textures. Remove redundant code in GLSLShader determination of tex uniform bindings. Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings).
2018-08-23MAINT-9006Graham Linden
Make perspective projection consistent between ALM and non-ALM when drawing water (horizon matches). Make perspective projection consistent between ALM and non-ALM when drawing heavenly bodies (sun disc position matches). Make gamma correction of sun disc tex consistent between ALM and non-ALM rendering.
2018-08-09Disable nSight debug.Graham Linden
2018-08-09MAINT-8951Graham Linden
Remove moon_dir related shader code causing sunlight shadow artifacting.
2018-08-07Protect sky code from (extremely unlikely yet still possible) lack of sky ↵Graham Linden
settings.
2018-08-03MergeRider Linden
2018-07-19Modify deferred sun disc and moon shaders to write all deferrred gbuffer ↵Graham Linden
channels and fix rendering issue from norm/spec channels during lighting.
2018-07-11Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL ↵Graham Linden
to link the shaders without complaining about unwritten varying vars.
2018-07-11Make moon/star rendering handle transitions between settings w defined ↵Graham Linden
textures and settings without better. Reverse direction of mix to match blend_factor values in stars shader.
2018-07-10Make advanced atmo sky shader compile again.Graham Linden
Make atmospheric model avoid redundant work when settings don't change. Point autobuild.xml at libatmosphere with op== to compare density profiles.
2018-07-10Support blending current/next bloom textures in deferred star rendering.Graham Linden
2018-07-10Fix star rendering issues in ALM.Graham Linden
2018-07-09Restore setting the inv proj matrix for advanced atmo render path.Graham Linden
Set nSight debug setting to 0 to fix ALM snapshots. Add popMatrix call to balance push around heavenly body rendering in ALM and fix mat stack overflow.
2018-07-03Fix deferred stars shader output decl.Graham Linden
2018-07-03MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵Graham Linden
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny.
2018-06-30MAINT-4019 fix ALM star rendering (make post-deferred and actually blend)Graham Linden
2018-06-29MAINT-8260 make TextureLoadFullRes not persistent to avoid issues with ↵Graham Linden
accidentally setting it on systems which cannot handle the mem load it implies
2018-06-27Make distinct ALM moon shader, tweak mix factor for day vs night moon ↵Graham Linden
shading, and fix transposed name of daycycle func.
2018-06-21MergeRider Linden
2018-06-13Fix logcontrol.xml with broken XML and put extra warn logging when live ↵Graham Linden
files fail to load.
2018-06-13Mods to hook up water settings to water normals for rendering with support ↵Graham Linden
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
2018-06-12Fix env panel forward action.Graham Linden
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
2018-06-11Make cloud rendering use textures defined in sky settings and add code to ↵Graham Linden
shaders to lerp between current and next cloud texture.
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor.
2018-06-08Add specific shader for the moon to allow different rendering at day vs night.Graham Linden
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it.
2018-06-07Validation fixes.Rider Linden
2018-06-01Merge to 5.1.6Graham Linden