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2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵Dave Parks
against sculpt based crashers.
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-02-22SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-15SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.Dave Parks
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-02-01mergeBrad Payne (Vir Linden)
2012-01-31SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly.
2012-01-30Merge with latestLeslie Linden
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵Leslie Linden
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything.
2012-01-30merge changes for vmrg-219Oz Linden
2012-01-30mergeBrad Payne (Vir Linden)
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working ↵Leslie Linden
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep.
2012-01-25Introduce two new parameters "CurlUseMultipleThreads" and ↵Xiaohong Bao
"CurlRequestTimeOut" for QA to test Curl.
2012-01-30mergeBrad Payne (Vir Linden)
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix ↵Dave Parks
for alpha lighting of point lights not matching deferred lights.
2012-01-20SH-2889 Add visual auto-muting controlsDave Parks
2012-01-18EXP-1812 FIX Cannot resize location bar / favorites in top navigation bar in ↵Richard Linden
viewer
2012-01-17Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience/Richard Linden
2012-01-13merge changes for vmrg-215Oz Linden
2012-01-09mergeBrad Payne (Vir Linden)
2012-01-06Updated InventoryOutboxMaxFolderCount to 21 to allow top level folder and 20 ↵Leslie Linden
subfolders in outbox items
2011-12-20* Added "InventoryOutboxLogging" debug setting to log merchant outbox ↵Leslie Linden
related web API calls. Each message begins with the tag "SLM".
2011-12-19EXP-1745 FIX -- removed the merchant outbox from the toolboxLeslie Linden
2011-12-16Merge from viewer-experienceLeslie Linden
2011-12-15EXP-1730 FIXLeslie Linden
EXP-1731 FIX EXP-1735 FIX EXP-1736 FIX EXP-1737 FIX EXP-1738 FIX EXP-1739 FIX * Users can no longer drag and drop items to the outbox from in world, notecards or the library. * Drag and drop now blocks the creation of hierarchies that are too deep, too many folders or contain too many items. * Settings now exist to specify drag and drop limitations to the outbox, named: InventoryOutboxMaxFolderDepth (4) InventoryOutboxMaxFolderCount (20) InventoryOutboxMaxItemCount (200)
2011-12-14SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-12-13EXP-1551 FIX Ability to toggle button flashingRichard Linden
added "EnableButtonFlashing" setting
2011-12-12Merge with latest from viewer-experienceLeslie Linden
2011-12-12mergeBrad Payne (Vir Linden)
2011-12-12merge changes for vmrg-202Oz Linden
2011-12-12merge changes for vmrg-204Oz Linden
2011-12-08SH-2680 Bring back blurred edges on objects closer than the near focal plane.Dave Parks
2011-12-08Merge with latest viewer-experienceLeslie Linden
2011-12-08EXP-1674 FIXED Disabled chrome for profile windows; adjusted floater height ↵Vadim ProductEngine
accordingly.
2011-12-07Merge with latest viewer-experienceLeslie Linden
2011-12-07Automated merge with ssh://hg.lindenlab.com/richard/viewer-experienceRichard Linden
2011-12-07EXP-1673 FIX "Remove minimum window size constraint in the Viewer"Richard Linden
2011-12-07EXP-1639 WIP Cleaning up to improve readability; added more debugging messages.Vadim ProductEngine
2011-12-06EXP-1577 FOLLOWUP Implemented new requirements on size of profile floaters.Vadim ProductEngine
Implemented new requirements from XD: "Profile window should keep last size, regardless of whether it was own profile or another users'. If multiple windows open, last one touched is the size we store."
2011-12-05Merge with viewer-experienceLeslie Linden
2011-12-02EXP-1451 FIX -- I want to put my NEARBY CHAT window at the bottom left, but ↵Leslie Linden
then it obscures chatted text. I repositioned the chat, move and camera floaters. Chat toasts now start 80 up from the bottom left rather than 10.