Age | Commit message (Collapse) | Author |
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always trigger popup notification and rely on ignore machinery to hide it
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from javascript.
This includes a Mac build of llqtwebkit from the following sources:
revision aacdf69cbf5aa12d77c179296e31ef643ed1ef4a of http://qt.gitorious.org/+lindenqt/qt/lindenqt (currently head of the 'lindenqt' branch)
revision 81ab5ae326f0 of http://hg.secondlife.com/llqtwebkit (currently head of the default branch)
Reviewed by Callum.
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number, and can also be incorrectly cleared with the VFS cache.
reviewed by andrew.
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Imported from Snowglobe.
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SNOW-352/SNOW-421/SNOW-462 Imported from Snowglobe 2
By Twisted Laws and Thickbrick Sleaford
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--HG--
branch : product-engine
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It's not loaded each time the side bar is opened - only at login - when it did not persist, the change to the URL that was lost after a restart.
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See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Removed "Run Multiple Threads" from the menu because we are not using it.
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bar.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/870/
--HG--
branch : product-engine
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Improved the following:
1, make sure the texture callback queue is properly handled and cleaned in time;
2, estimate the LLVOTree pixel area more accurately;
3, eliminate the possibility of back and forth stopping/restarting a texture fetching
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The limit is controlled by the debug setting MediaBrowserWindowLimit.
When opening a new window would take us over the limit, the least recently opened window will be closed first.
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Done:
- 1. Dropped the obsolete "MultipleAttachments" setting.
- 2. Added an "Add" item to the following attachment-related context menus:
* My Appearance (ex-My Outfits) context menu.
* Edit Outfit -> Add More context menu.
* Object in-world context menu.
* Inventory context menu.
* Object inspector gear menu.
- 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action.
TODO:
- Ability to attach multiple objects at once from the Add More panel (bulk attach).
- Make sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
Issues:
0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments()
should replace attachments or add them. Assumed the former.
1. I couldn't verify that adding objects from the object inspector menu works
because I either could wear an object or see its inspector, not both.
2. > 1. Right-click on an object in your inventory and select "Wear".
> VERIFY: Attaches the object and replaces whatever's there; asks for
> confirmation before replacing an existing object.
I think this is impossible to implement because we don't know in advance
what point the object will be attached to, so we can't display a confirmation dialog.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/
--HG--
branch : product-engine
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feeeeling.
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with slight modifications.
- Replaced pointers passed to 'Add More' gear menu with LLHandle.
- Removed storing 'Add More' panel sort order from settings because the order is changed each time the panel opens.
- Replaced creating items comparator in LLPanelOutfitEdit::postBuild() with a static comparator in llwearableitemslist.cpp.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/826/.
--HG--
branch : product-engine
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on roll-over.
Needs new icon artwork, currently reusing old 1.23 icons.
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EXT-8445 Reduce baked texture timeout fro 120sec to 60sec default
Also did some minor infrastructure cleanup, added code comments, etc. There is now separate logic for determining how to handle update (versus upload) requests.
Also made a trivial change to llvoavatar to properly encapsulate mAppearanceAnimating.
Also reduced the baked texture timeout to 60s (in settings.xml)
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