Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-11 | Hide UI related to advanced atmospherics and make it off by default again. | Graham Linden | |
2018-09-10 | Add copies of existing lighting shaders for advanced atmo path. | Graham Linden | |
Enable advanced atmo by default. Disable nSight in settings.xml Remove MSVC debug pragmas. | |||
2018-09-10 | Move fname back inside class loop. grumble stringstream grumble. | Graham Linden | |
Fix sky depth-testing with advanced atmospherics. | |||
2018-09-10 | Fixes for switching between atmospherics implementations on the fly. | Graham Linden | |
2018-09-10 | SL-966 - animated object size/pos constraints cont, including some settings ↵ | Brad Payne (Vir Linden) | |
for debugging. additional options to anim_tool.py for making test animations | |||
2018-09-07 | Fix createDensityProfileLayer dropping passed in values. | Graham Linden | |
Enable sky density panel to update advanced atmo precomputed textures. Take wild stab at appropriate ranges for density parameters in edit panel UI. Clean up debug-only code that isn't necessary anymore. Point autobuild at latest version of libatmosphere package. | |||
2018-09-07 | SL-944 - logcontrol.xml update | Brad Payne (Vir Linden) | |
2018-09-06 | Fix tex format mismatch between what libatmosphere was generating and what ↵ | Graham Linden | |
we were claiming to use in rendering. First pass at sky shader using libatmosphere sky radiance lookup. Add atmo density controls to ext daycycle floater tabs. | |||
2018-09-06 | SL-966 - size and pos limit calcs moved to sep method. Global scale option ↵ | Brad Payne (Vir Linden) | |
for testing of size limits. | |||
2018-09-04 | Merge | Graham Linden | |
2018-09-04 | 8283/4 WIP | Graham Linden | |
2018-09-04 | Make legacy star brightness setting convert to 0-512 range of new settings. | Graham Linden | |
Make brightness scale in shader more linear and fix twinkling. | |||
2018-09-04 | Merge and fix MAINT-9087 and MAINT-9084 | Graham Linden | |
2018-08-31 | MAINT-8983 cut RenderShadowBias down to -0.004 to get shadows reconnected to ↵ | Graham Linden | |
the ground | |||
2018-08-30 | MAINT-9064 | Graham Linden | |
Fix binding of current/next sun/moon textures. Remove redundant code in GLSLShader determination of tex uniform bindings. Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings). | |||
2018-08-29 | SL-967 simplify viewer log file field syntax | Oz Linden | |
MAINT-8991: only escape log message characters once, add unit test remove extra log line created by LL_ERRS document that tags may not contain spaces | |||
2018-08-24 | SL-944 - logcontrol options to control which log recorders get used. This ↵ | Brad Payne (Vir Linden) | |
can be useful for performance reasons when especially verbose debug logging is needed. | |||
2018-08-23 | MAINT-9006 | Graham Linden | |
Make perspective projection consistent between ALM and non-ALM when drawing water (horizon matches). Make perspective projection consistent between ALM and non-ALM when drawing heavenly bodies (sun disc position matches). Make gamma correction of sun disc tex consistent between ALM and non-ALM rendering. | |||
2018-08-09 | Disable nSight debug. | Graham Linden | |
2018-08-09 | MAINT-8951 | Graham Linden | |
Remove moon_dir related shader code causing sunlight shadow artifacting. | |||
2018-08-07 | Protect sky code from (extremely unlikely yet still possible) lack of sky ↵ | Graham Linden | |
settings. | |||
2018-08-03 | Merge | Rider Linden | |
2018-08-02 | merge | Brad Payne (Vir Linden) | |
2018-08-01 | SL-937 - added debug setting DebugObjectLODs to help track LOD calculations ↵ | Brad Payne (Vir Linden) | |
especially for rigged meshes | |||
2018-07-19 | Modify deferred sun disc and moon shaders to write all deferrred gbuffer ↵ | Graham Linden | |
channels and fix rendering issue from norm/spec channels during lighting. | |||
2018-07-11 | Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL ↵ | Graham Linden | |
to link the shaders without complaining about unwritten varying vars. | |||
2018-07-11 | Make moon/star rendering handle transitions between settings w defined ↵ | Graham Linden | |
textures and settings without better. Reverse direction of mix to match blend_factor values in stars shader. | |||
2018-07-10 | Make advanced atmo sky shader compile again. | Graham Linden | |
Make atmospheric model avoid redundant work when settings don't change. Point autobuild.xml at libatmosphere with op== to compare density profiles. | |||
2018-07-10 | Support blending current/next bloom textures in deferred star rendering. | Graham Linden | |
2018-07-10 | Fix star rendering issues in ALM. | Graham Linden | |
2018-07-09 | Restore setting the inv proj matrix for advanced atmo render path. | Graham Linden | |
Set nSight debug setting to 0 to fix ALM snapshots. Add popMatrix call to balance push around heavenly body rendering in ALM and fix mat stack overflow. | |||
2018-07-03 | Fix deferred stars shader output decl. | Graham Linden | |
2018-07-03 | MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵ | Graham Linden | |
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny. | |||
2018-06-30 | MAINT-4019 fix ALM star rendering (make post-deferred and actually blend) | Graham Linden | |
2018-06-29 | MAINT-8260 make TextureLoadFullRes not persistent to avoid issues with ↵ | Graham Linden | |
accidentally setting it on systems which cannot handle the mem load it implies | |||
2018-06-27 | Make distinct ALM moon shader, tweak mix factor for day vs night moon ↵ | Graham Linden | |
shading, and fix transposed name of daycycle func. | |||
2018-06-21 | Merge | Rider Linden | |
2018-06-21 | merge | Brad Payne (Vir Linden) | |
2018-06-13 | Fix logcontrol.xml with broken XML and put extra warn logging when live ↵ | Graham Linden | |
files fail to load. | |||
2018-06-13 | Mods to hook up water settings to water normals for rendering with support ↵ | Graham Linden | |
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now). | |||
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-06-11 | Make cloud rendering use textures defined in sky settings and add code to ↵ | Graham Linden | |
shaders to lerp between current and next cloud texture. | |||
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2018-06-08 | Add specific shader for the moon to allow different rendering at day vs night. | Graham Linden | |
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it. | |||
2018-06-07 | Validation fixes. | Rider Linden | |
2018-06-05 | merge | Brad Payne (Vir Linden) | |
2018-06-05 | SL-915 - incremental updates to dynamic bounding box, setting to control detail. | Brad Payne (Vir Linden) | |
2018-06-01 | Merge to 5.1.6 | Graham Linden | |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-05-31 | Merge | Rider Linden | |