Age | Commit message (Collapse) | Author |
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added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
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some reason
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modify viewer to run under said context without generating errors.
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start with a non-compatibility-profile OpenGL context.
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shaders disabled.
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outputs -- no more deprecation warnings on nvidia
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are available.
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using shaders.
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curl_multi_perform from multiple threads simultaneously.
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FSAA is disabled.
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where state being consumed by a shader does not match state being provided by vertex buffers.
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progress etc. to make debugging problems easier
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Reviewed by davep.
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display still doesn't.
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some have both problems...)
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fixed search url
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moved all parameters other than search query to base64 encoded llsd
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the Advanced menu.
Removing the corresponding setting as well because it's not used anywhere.
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