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2012-05-25Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148simon@Simon-PC.lindenlab.com
2012-05-24merge changes for DRTVWR-151Oz Linden
2012-05-22merge changes for DRTVWR-149Oz Linden
2012-05-09Automated merge with http://hg.secondlife.com/viewer-releaseNat Goodspeed
2012-05-02SH-3128 FIX - log message cleanup for avatar rezzingBrad Payne (Vir Linden)
2012-05-02merge viewer-release to dranoBrad Payne (Vir Linden)
2012-05-01for SH-3118: add a toggle "TextureFetchDebuggerEnabled" to turn the console ↵Xiaohong Bao
on and off.
2012-04-26for SH-3097: introducing texel pixel ration adjustmentXiaohong Bao
2012-04-26Automated merge with http://hg.secondlife.com/viewer-releaseNat Goodspeed
2012-04-22remove a now-unused uniform.Adam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
missed a few spots: cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
a bunch of trivial clean-ups and commentary.
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
Coalesced patchset.
2012-04-16MAINT-922 FIX Client side code to catch the SCRIPT_PERMISSION_TELEPORT ↵callum
request from similator and display a notification Reviewed by Simon
2012-04-13merge changes for drtvwr-135Oz Linden
2012-04-12SH-3081 : Implement TextureCameraMotion settings as well as faster loading ↵Merov Linden
when the camera is still
2012-04-12SH-3080 : Implement the TextureReverseByteRange setting so we can play with ↵Merov Linden
that parameter
2012-04-03merge changes for drtvwr-132Oz Linden
2012-04-02SH-3060 : Preliminary implementation of the new byte range computation, ↵Merov Linden
implement setting to turn it on or off
2012-03-30merge changes for vmrg-233Oz Linden
2012-03-27Tweaked the sun's glow to be less powerful.Jonathan Goodman
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵Dave Parks
against sculpt based crashers.
2012-03-16EXP-1767 FIX (Received Items panel state does not persist between sessions)Richard Linden
made received items not auto resizable save/restore received items height on collapse/expand
2012-03-16SH-3044 FIX - updated logcontrol.xmlBrad Payne (Vir Linden)
2012-03-16SH-3044 FIX - change avatar log message to LL_DEBUGS to allow effective ↵Brad Payne (Vir Linden)
toggling when default is INFO
2012-03-14Add --leap command-line switch to launch one or more LEAP plugins.Nat Goodspeed
You can specify one or more instances of --leap 'command line'. Each such command line is parsed using bash-like conventions, notably honoring double quotes, e.g. --leap '"c:/Program Files/Something/something.exe" arg1 arg2'. (Specifying such an argument in a Windows Command Prompt may be tricky.) Such a program should read its stdin and write to its stdout using LLSD Event API Plugin protocol: length:serialized_LLSD where 'length' is the decimal integer count of bytes in serialized_LLSD, ':' is a literal colon character, and 'serialized_LLSD' is notation-format LLSD. A typical LLSD object is a map containing 'pump' and 'data' keys, where 'pump' is the name of the LLEventPump on which to send 'data' (or on which 'data' was received). In particular, the initial LLSD object on stdin mentions the name of this plugin's reply LLEventPump: the LLEventPump that will send every subsequent received event to the plugin's stdin. Anything written to the plugin's stderr will be logged in the viewer log. In addition to being generally useful, this helps debug problems with particular plugins.
2012-03-09merge changes for vmrg-225Oz Linden
2012-03-09merge changes for vmrg-230Oz Linden
2012-03-05Alphabetize cmd_line.xml.Nat Goodspeed
This separate commit is just to order the keys. Data are unchanged, as established by: $ hg cat -rtip cmd_line.xml >cmd_line.xml.tip $ python Python 2.7.1 (r271:86832, Jul 31 2011, 19:30:53) [GCC 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2335.15.00)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> from llbase import llsd >>> tipdata = llsd.parse(open("cmd_line.xml.tip").read()) >>> newdata = llsd.parse(open("cmd_line.xml").read()) >>> tipdata == newdata True
2012-03-03SH-2970 WIP - avatar metricsBrad Payne (Vir Linden)
2012-02-29SH-3018 WIP - removed audit texture, other unused diagnostic codeBrad Payne (Vir Linden)
2012-02-27avatar logging and cleanupBrad Payne (Vir Linden)
2012-02-22SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-19STORM-1808 Fix wrong name in xml fileJonathan Yap
2012-02-19STORM-1808 Recode so build button is not clickable when grayed outJonathan Yap
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-17made avatar rotation threshold configurable via a settingRichard Linden
2012-02-16EXP-1832 FIX Viewer Size not persistent across loginsRichard Linden
Save *window* width and height, not client area
2012-02-15SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.Dave Parks
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-10EXP-1889 FIX As a Second Life viewer developer, I would like a tool that ↵callum
helps me find memory leaks.
2012-02-08STORM-1808 Indicate ability to buildJonathan Yap
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks