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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2023-10-13
DRTVWR-592: Fix PBR terrain shader compile crash when emissive textures are d...
Cosmic Linden
2023-10-13
DRTVWR-592: EXTRA_CODE_HERE is actually important - bring that back
Cosmic Linden
2023-10-13
DRTVWR-592: Clean up
Cosmic Linden
2023-10-13
DRTVWR-592: Fix non-triplanar being slower somehow in some cases.
Cosmic Linden
2023-10-13
DRTVWR-592: Add missing branching for terrain sampling. Jury is still out on ...
Cosmic Linden
2023-10-13
DRTVWR-592: Implement reduced branching terrain shader
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Add new functions for mixing PBR materials. Not...
Cosmic Linden
2023-10-13
DRTVWR-592: Disable (but do not remove) shader debug
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Fix PBR terrain material mixing and triplanar m...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Apply triplanar optimization technique to PBR m...
Cosmic Linden
2023-10-13
DRTVWR-592: Remove shader cruft
Cosmic Linden
2023-10-13
DRTVWR-592: Don't read UVs for PBR terrain in single-plane case - works out t...
Cosmic Linden
2023-10-13
DRTVWR-592: Clean up debug and test cases for ant trails artifact. Fix whites...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) More rigorous definition of usage vector for tr...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Fix removing axial sign flip of normal texture ...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Fix "ant trail" seams in terrain caused by mult...
Cosmic Linden
2023-10-13
DRTVWR-592: (DEBUG) (broken) Clean up a few debug cases not used for reproduc...
Cosmic Linden
2023-10-13
DRTVWR-592: (DEBUG) (broken) Strange sampling behavior isolated to switch..ca...
Cosmic Linden
2023-10-13
DRTVWR-592: (DEBUG) (broken) Strange sampling behavior survives weight bypass
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Cleanup
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Convert colors to linear before triplanar blend...
Cosmic Linden
2023-10-13
DRTVWR-592: Fix not thresholding texture lookups for non-normal textures. Als...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Test impact of higher threshold on performance and visuals
Cosmic Linden
2023-10-13
DRTVWR-592: Fix weights
Cosmic Linden
2023-10-13
DRTVWR-592: Triplanar performance pass
Cosmic Linden
2023-10-13
DRTVWR-592: Fix terrain normal sampling in non-triplanar case
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) PBR Terrain: Improve orientation of textures and normal map...
Cosmic Linden
2023-10-13
DRTVWR-592: Add test config for triplanar mapping blend strength
Cosmic Linden
2023-10-13
DRTVWR-592: Add triplanar mapping setting, gate to High graphics setting or h...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Triplanar mapping
Cosmic Linden
2023-10-13
DRTVWR-592: Create separate config option for terrain repeats. Clean up debug
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Fix terrain PBR texture repeat seam. Legacy terrain texture...
Cosmic Linden
2023-10-13
DRTVWR-592: Another attempt to fix Mac build: remove deprecated use of texture2D
Cosmic Linden
2023-10-13
DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump f...
Cosmic Linden
2023-10-13
DRTVWR-592: Fix issues with blending of materials, for example when fading ou...
Cosmic Linden
2023-10-13
DRTVWR-592: Add debug options LocalTerrainAssetN. Fix PBR terrain texture fli...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Roughly working draft of PBR terrain
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (does not work) PBR terrain rendering - compiles, but doesn...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (does not run) PBR terrain rendering - more work on shaders...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on shader...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Debugging, rethinking
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ...
Cosmic Linden
2023-10-11
SL-20450: Fix missing LSL keyword INVENTORY_MATERIAL
Cosmic Linden
2023-10-11
SL-20440 Followup -- balance PBR point light with legacy point light
RunitaiLinden
2023-10-11
SL-20440 Followup -- fix for non-normalized vector and balance PBR spotlight ...
RunitaiLinden
2023-10-11
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...
RunitaiLinden
2023-10-08
Merge branch main into DRTVWR-489
Alexander Gavriliuk
2023-10-04
SL-20141 Remove "Local Lights" checkbox and instead make the number of lights...
RunitaiLinden
2023-10-03
Merge branch 'main' into DRTVWR-591-maint-X
Andrey Lihatskiy
2023-10-03
Merge branch 'main' into DRTVWR-588-maint-W
Andrey Lihatskiy
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