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path: root/indra/newview/app_settings
AgeCommit message (Expand)Author
2020-06-18SL-9632: Fix most HUD objects incorrectly being effected by the environment l...Ptolemy
2020-06-18SL-13163 revert 2 more instances of 'new EEP' specular calculationDave Houlton
2020-06-16SL-13449, fix link errors for class1 soften shadersDave Houlton
2020-06-08SL-13821 shader clean up and formatDave Houlton
2020-06-08SL-13281, add missing srgb->linear conversion for specularDave Houlton
2020-06-05SL-13084: Add references to other common filesPtolemy
2020-06-05SL-13084: Move texture coords section to top in class2/windlight/cloudsV to m...Ptolemy
2020-06-05SL-13084: Fix inverted cloud scroll with ALM is offPtolemy
2020-06-05SL-13804: Fix clouds flipped along East/West axis to match texture preview Cl...Ptolemy
2020-06-05SL-13084: Fix clouds flipped along East/West axis to match texture preview Cl...Ptolemy
2020-05-21SL-13163 - Fix (revert) EEP specular contribution calculation for deferredDave Houlton
2020-04-26Merge branch 'master' into DRTVWR-460Andrey Lihatskiy
2020-04-23SL-12904 Temporarily use LLSD to avoid crashes on older viewersMnikolenko Productengine
2020-04-20SL-12904 FIXED Camera Preset does not restore correctly when sittingMnikolenko Productengine
2020-04-14SL-13019, fix broken varying linkage on MacOSDave Houlton
2020-04-09SL-12975, unfix alpha and undo non-fix magic number of refracted portion of w...Dave Houlton
2020-04-07SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders compDave Houlton
2020-04-07SL-10449 Fix ALM on OSXPtolemy
2020-04-03SL-12852 Cleanup for readabilityPtolemy
2020-03-25Fix for class2/softenLightF.glsl not matching class1/softenLightF.glslRunitai Linden
2020-03-24Merge cleanupRunitai Linden
2020-03-24Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/DRTVWR...Runitai Linden
2020-03-24Fix for bad fullbright shiny shininess values and inconsistency between mater...Runitai Linden
2020-03-20WIP - Make EEP match production.Runitai Linden
2020-03-19Merged in SL-11589 (pull request #44)Michael Pohoreski
2020-03-19SL-11589 Remove redundant setting vary_texcoord0, cleanup groupingPtolemy
2020-03-19SL-11589 Fix clouds drooping below horizonPtolemy
2020-03-18SL-12574 Add note about duplicated procedurally generated sky texturePtolemy
2020-03-18SL-12865, add bias to alpha mask values to avoid 8-bit acneDave Houlton
2020-03-17SL-10449 remove soft gamma adjustment that breaks Mac GLSL compilerDave Houlton
2020-03-16Add missing fullbrightAtmosTransportFrag stub.Runitai Linden
2020-03-16SL-4495 Add setting to ignore Hover height when setting Camera positionmaxim_productengine
2020-03-13Merged in davep/DRTVWR-440 (pull request #36)Dave Parks
2020-03-13SL-12005 Fix for projectors getting brighter when switching to single light s...Runitai Linden
2020-03-13SL-12784 disambiguate vertex_color.a of 0Dave Houlton
2020-03-13SL-12850 Adhere to coding standardPtolemy
2020-03-13SL-12850 remove debugPtolemy
2020-03-13SL-12850Ptolemy
2020-03-13Merged in davep/DRTVWR-440 (pull request #33)Dave Parks
2020-03-13SL-12233 Fix for disagreement between fullbright implementations with ALM on ...Runitai Linden
2020-03-12SL-12784 restore vertex color alpha contributionDave Houlton
2020-03-10SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanupPtolemy
2020-03-10SL-12592, avoid light modulation of fullbright and preserve diffuse alpha com...Dave Houlton
2020-03-06SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and offPtolemy
2020-03-06Fix for mismatch on angular attenuation between sunlight on opaque and transp...Runitai Linden
2020-03-06Fix for sunlight having improper gamma curve for angular attenuation. Fix fo...Runitai Linden
2020-03-06Fix for sky in wrong color space.Runitai Linden
2020-03-06Fix for under water being much brighter and mismatching between alpha and def...Runitai Linden
2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...Runitai Linden
2020-03-05Reenable water fog in materialF.glsl (oops)Runitai Linden