Age | Commit message (Expand) | Author |
2020-06-18 | SL-9632: Fix most HUD objects incorrectly being effected by the environment l... | Ptolemy |
2020-06-18 | SL-13163 revert 2 more instances of 'new EEP' specular calculation | Dave Houlton |
2020-06-16 | SL-13449, fix link errors for class1 soften shaders | Dave Houlton |
2020-06-08 | SL-13821 shader clean up and format | Dave Houlton |
2020-06-08 | SL-13281, add missing srgb->linear conversion for specular | Dave Houlton |
2020-06-05 | SL-13084: Add references to other common files | Ptolemy |
2020-06-05 | SL-13084: Move texture coords section to top in class2/windlight/cloudsV to m... | Ptolemy |
2020-06-05 | SL-13084: Fix inverted cloud scroll with ALM is off | Ptolemy |
2020-06-05 | SL-13804: Fix clouds flipped along East/West axis to match texture preview Cl... | Ptolemy |
2020-06-05 | SL-13084: Fix clouds flipped along East/West axis to match texture preview Cl... | Ptolemy |
2020-05-21 | SL-13163 - Fix (revert) EEP specular contribution calculation for deferred | Dave Houlton |
2020-04-26 | Merge branch 'master' into DRTVWR-460 | Andrey Lihatskiy |
2020-04-23 | SL-12904 Temporarily use LLSD to avoid crashes on older viewers | Mnikolenko Productengine |
2020-04-20 | SL-12904 FIXED Camera Preset does not restore correctly when sitting | Mnikolenko Productengine |
2020-04-14 | SL-13019, fix broken varying linkage on MacOS | Dave Houlton |
2020-04-09 | SL-12975, unfix alpha and undo non-fix magic number of refracted portion of w... | Dave Houlton |
2020-04-07 | SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders comp | Dave Houlton |
2020-04-07 | SL-10449 Fix ALM on OSX | Ptolemy |
2020-04-03 | SL-12852 Cleanup for readability | Ptolemy |
2020-03-25 | Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl | Runitai Linden |
2020-03-24 | Merge cleanup | Runitai Linden |
2020-03-24 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/DRTVWR... | Runitai Linden |
2020-03-24 | Fix for bad fullbright shiny shininess values and inconsistency between mater... | Runitai Linden |
2020-03-20 | WIP - Make EEP match production. | Runitai Linden |
2020-03-19 | Merged in SL-11589 (pull request #44) | Michael Pohoreski |
2020-03-19 | SL-11589 Remove redundant setting vary_texcoord0, cleanup grouping | Ptolemy |
2020-03-19 | SL-11589 Fix clouds drooping below horizon | Ptolemy |
2020-03-18 | SL-12574 Add note about duplicated procedurally generated sky texture | Ptolemy |
2020-03-18 | SL-12865, add bias to alpha mask values to avoid 8-bit acne | Dave Houlton |
2020-03-17 | SL-10449 remove soft gamma adjustment that breaks Mac GLSL compiler | Dave Houlton |
2020-03-16 | Add missing fullbrightAtmosTransportFrag stub. | Runitai Linden |
2020-03-16 | SL-4495 Add setting to ignore Hover height when setting Camera position | maxim_productengine |
2020-03-13 | Merged in davep/DRTVWR-440 (pull request #36) | Dave Parks |
2020-03-13 | SL-12005 Fix for projectors getting brighter when switching to single light s... | Runitai Linden |
2020-03-13 | SL-12784 disambiguate vertex_color.a of 0 | Dave Houlton |
2020-03-13 | SL-12850 Adhere to coding standard | Ptolemy |
2020-03-13 | SL-12850 remove debug | Ptolemy |
2020-03-13 | SL-12850 | Ptolemy |
2020-03-13 | Merged in davep/DRTVWR-440 (pull request #33) | Dave Parks |
2020-03-13 | SL-12233 Fix for disagreement between fullbright implementations with ALM on ... | Runitai Linden |
2020-03-12 | SL-12784 restore vertex color alpha contribution | Dave Houlton |
2020-03-10 | SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup | Ptolemy |
2020-03-10 | SL-12592, avoid light modulation of fullbright and preserve diffuse alpha com... | Dave Houlton |
2020-03-06 | SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off | Ptolemy |
2020-03-06 | Fix for mismatch on angular attenuation between sunlight on opaque and transp... | Runitai Linden |
2020-03-06 | Fix for sunlight having improper gamma curve for angular attenuation. Fix fo... | Runitai Linden |
2020-03-06 | Fix for sky in wrong color space. | Runitai Linden |
2020-03-06 | Fix for under water being much brighter and mismatching between alpha and def... | Runitai Linden |
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ... | Runitai Linden |
2020-03-05 | Reenable water fog in materialF.glsl (oops) | Runitai Linden |